User contributions for Flozi
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20 December 2017
- 19:5819:58, 20 December 2017 diff hist +188 Lua:Callins →Synced Only: 104.0 ! reorder AllowStartPosition callin parameters and add teamID
- 19:4819:48, 20 December 2017 diff hist +112 Lua:Callins →Damage Controllers: 104.0 - add start- and hit-position (x,y,z) arguments to ShieldPreDamaged callin
- 19:2119:21, 20 December 2017 diff hist +255 Lua:Callins →Drawing: 104.0 - add DrawScreenPost callin (patch by ivand/lhog)
- 19:1419:14, 20 December 2017 diff hist −1 m Lua:Callins →Drawing
- 19:1419:14, 20 December 2017 diff hist +73 Lua:Callins →Drawing: 104 - add DrawWorldPreParticles callin
- 18:5518:55, 20 December 2017 diff hist +136 Lua:Callins →Game: 104.0 ! The callins GameStart and GamePreload won't be called when a saved game is loaded
- 18:4818:48, 20 December 2017 diff hist +514 Lua:Callins 104.0 - Add new callins (LuaMenu only):
19 December 2017
- 22:2822:28, 19 December 2017 diff hist +1,465 Category:Lua 104.0 - Add LuaMenu - an unsynced stripped down Lua environment that starts before the game is loaded and persists through reload
- 21:4321:43, 19 December 2017 diff hist −565 m Category:Lua lose the background colour
- 21:3021:30, 19 December 2017 diff hist +519 Modinfo.lua →Details: just use tag template instead? current
18 December 2017
- 22:4722:47, 18 December 2017 diff hist +41 m Lua ConstGame →Water Visuals: 104 - Implemented gl.GetWaterRendering() to expose access to water rendering variables.
- 22:4622:46, 18 December 2017 diff hist +68 Lua ConstGame →Water Visuals: 104.0 ! Removed water rendering parameters from LuaConstGame, as they're no longer const.
- 22:4022:40, 18 December 2017 diff hist +127 Modinfo.lua 104 ! base archives now have modtype of 4 and menu archive have modtype of 5 (Also use templates & <syntaxhighlight> instead of <code>, var template sucks for filenames)
- 22:0122:01, 18 December 2017 diff hist +75 Lua VFS →Archives: 104.0 - Add VFS.AbortDownload(id) - returns whether the download was found&removed from the queue
- 21:5721:57, 18 December 2017 diff hist −127 Lua VFS →Modes: 104.0 - Implement VFS modes - VFS.MOD, VFS.MAP & VFS.BASE now actually work. Added VFS.MENU
- 19:3519:35, 18 December 2017 diff hist −123 Lua ConstGame 104.0 - ! Game.{version,versionFull,versionPatchSet,buildFlags} now reside in the Engine table
- 19:3419:34, 18 December 2017 diff hist +106 m Lua ConstEngine →Engine
- 19:3319:33, 18 December 2017 diff hist +1,388 N Lua ConstPlatform 104.0 - add Platform global tables
- 19:2819:28, 18 December 2017 diff hist +455 N Lua ConstEngine 104.0 - add Engine global tables
- 19:2319:23, 18 December 2017 diff hist +33 Template:LuaInterfaces 104.0 - add Engine and Platform global tables current
17 December 2017
- 22:1522:15, 17 December 2017 diff hist +132 Lua UnsyncedCtrl →Sun: 104.0 - rip out DynamicSun
- 13:4813:48, 17 December 2017 diff hist +80 Lua:Callins →Units: 104.0 - UnitExperience is called based on regular exp difference, not limExp (patch by Sprunk)
16 December 2017
- 23:1723:17, 16 December 2017 diff hist +235 Movedefs.lua →MoveClass Tags: 104.0 - incorporate native "raw move" (straight-line path) support
- 23:0023:00, 16 December 2017 diff hist 0 Gamedev:UnitDefs →Transports: 104.0 - bump the default unloadSpread multiplier from 1 to 5
- 23:0023:00, 16 December 2017 diff hist +48 Gamedev:UnitDefs →Commands: 104.0 - allow setting runtime/initial firestate to 3 [FIREATNEUTRAL] from COB and unitdefs (patch by Sprunk)
- 22:5522:55, 16 December 2017 diff hist +44 Gamedev:WeaponDefs →MissileLauncher: 104.0 - EMGCannon now obeys flightTime override (patch by Sprunk)
14 December 2017
- 23:1023:10, 14 December 2017 diff hist +52 Gamedev:UnitDefs →Movement & Placement: 104.0 - do not hard-assign floatOnWater=true for hovers and ships
- 21:2621:26, 14 December 2017 diff hist +210 Gamedev:WeaponDefs →Collision & Avoidance: 104 - add 'collideFireBase' weapondef flag
12 December 2017
- 19:5219:52, 12 December 2017 diff hist +33 User:Flozi/EngineSupportedResources →Unit/FeatureDefs: e.g. syntaxhighlight current
8 December 2017
- 21:3521:35, 8 December 2017 diff hist +158 Lua SyncedCtrl →TerrainTypes: 103.-0 - Add new LuaSyncedCtrl function "SetSquareBuildingMask". (by ivand)
- 21:3121:31, 8 December 2017 diff hist +373 Gamedev:UnitDefs →Movement & Placement: 102.0 - Add new UnitDef tag "buildingMask"
- 19:2719:27, 8 December 2017 diff hist +163 Modrules.lua →system: 102.0 - Add 'allowTake' modoption (default: true) to enable/disable /take (by lamer)
- 18:5818:58, 8 December 2017 diff hist +1,237 Lua UnitRendering →Material Table: 102.0 ! fix LuaMaterial uniform management for materials with standard and deferred shaders
5 December 2017
- 21:1121:11, 5 December 2017 diff hist +182 Lua UnsyncedRead →Time: 102.0 - Add Spring.GetFrameTimer(bool synced) to get a timer for the start of the frame
2 December 2017
- 23:5023:50, 2 December 2017 diff hist +231 Lua UnsyncedCtrl →Misc: 102.0 - Add new Spring.Start callout for launching a new Spring instance without terminating the existing one. See Spring.Restart for parameters.
- 23:4723:47, 2 December 2017 diff hist +49 Lua SyncedCtrl →Unit Control: 102.0 - Add an optional weaponNum argument to SetUnitTarget.
- 23:2723:27, 2 December 2017 diff hist +67 Lua SyncedCtrl →Unit Control: 102 - Add new Spring.ClearUnitGoal(unitID) callout.
- 23:1723:17, 2 December 2017 diff hist +240 Lua SyncedRead →RulesParams: 102.0 - Add GetFeatureRulesParam(s)
22 December 2016
- 22:4422:44, 22 December 2016 diff hist +164 User:Flozi/Tutorial →Game Development Tutorials: flesh out unit scripts 'in depth' current
21 December 2016
- 23:0323:03, 21 December 2016 diff hist +1,289 N User:Flozi/Tutorial hash out a plan for game dev tutorials
17 December 2016
- 14:0714:07, 17 December 2016 diff hist +22 m AI:Development:Lang:CSharp Categorise though it is barely worth it current
4 September 2016
- 11:0211:02, 4 September 2016 diff hist +10 Template:API forgot that anchor consumes
- 11:0111:01, 4 September 2016 diff hist +11 Template:API hopefully add anchor back in
26 August 2016
- 16:1016:10, 26 August 2016 diff hist −288 Animation-LuaCallouts →Animation: 102.0 - Remove updateMatrix argument in Spring.UnitScript.{Move,Turn} as matrices will be automatically updated if necessary.
- 13:1513:15, 26 August 2016 diff hist +260 Lua VFS →Files: 102.0 - Add new VFS.GetAvailableAIs([gameName] [, mapName])->{ai1, ai2, ...} callout
25 August 2016
- 17:2717:27, 25 August 2016 diff hist +81 m Assimp →Assimp: 102.0 - auto-normalize normals and tangents for all AssImp-loaded models
- 17:2317:23, 25 August 2016 diff hist +79 Lua:Callins →Custom Object Rendering
- 17:1317:13, 25 August 2016 diff hist +118 Script.txt →Structure: 102.0 - SaveFile can be specified in start script in order to start from a save
- 17:0017:00, 25 August 2016 diff hist +58 Lua UnsyncedCtrl 102 ! remove LuaModUICtrl config setting
- 16:5616:56, 25 August 2016 diff hist +1 m UI commands →List of commands, some are even explained: forgot to label as 103