User contributions for Flozi
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25 August 2016
- 16:5316:53, 25 August 2016 diff hist +229 UI commands →List of commands, some are even explained: Update to 103
2 August 2016
- 20:3520:35, 2 August 2016 diff hist +17 Modrules.lua →movement: 102.0 ! remove ClassicGroundMoveType
- 20:3320:33, 2 August 2016 diff hist +1 m Movedefs.lua →speedModMults: linebreak
31 July 2016
- 23:0323:03, 31 July 2016 diff hist +358 Lua SyncedRead 101.0 - add callouts (see their Unit equivalents for documentation)
- 22:0622:06, 31 July 2016 diff hist +205 Lua GLSL Api 101.0 ! reading from gl_TextureEnvColor[0] in custom shaders to set team color will no longer work, declare a uniform vec4 named "teamColor" instead (the engine will fill this in for you)
- 12:3712:37, 31 July 2016 diff hist +102 Lua UnsyncedCtrl →Map: 101.0 - add unsynced callout SetSkyBoxTexture(string texName) -> nil
- 12:1312:13, 31 July 2016 diff hist +337 Lua UnsyncedCtrl 101.0 - add callouts Spring.Preload{Feature,Unit}DefModel allowing the engine
- 11:5911:59, 31 July 2016 diff hist +393 Lua UnsyncedCtrl →Developers: 101.0 - extend the signatures of the Spring.SetDraw{Ground,Models}Deferred callouts;
27 July 2016
- 19:4919:49, 27 July 2016 diff hist +669 Lua SyncedCtrl →Feature Control: 101.0 - new Spring.SetFeatureMoveCtrl
- 11:4711:47, 27 July 2016 diff hist +245 Lua SyncedCtrl →Unit Control: 101.0 Spring.SetUnitLandGoal(unitID, x, y, z [, radius]) and the new transport changes
25 July 2016
- 02:5502:55, 25 July 2016 diff hist +107 Lua MoveCtrl →MoveType-Controlling: 101.0 - make ground-unit reversing logic configurable via Spring.SetGroundMoveTypeData
23 July 2016
- 12:4912:49, 23 July 2016 diff hist +138 Lua SyncedCtrl →Command Descriptions: 101.0- allow custom commands to be non-queueing (handy for state toggles)
- 10:5710:57, 23 July 2016 diff hist +368 Lua SyncedRead →Unit Informations: 101.0 - add Spring.IsUnitIn[Los, AirLos, ...]
22 July 2016
- 23:5623:56, 22 July 2016 diff hist +215 Lua UnsyncedRead →UI: 101.0 - new Spring.GetUICommands function to obtain a list of all UI commands (e.g. /luaui reload)
- 18:1718:17, 22 July 2016 diff hist +262 Lua SyncedRead 101.0 - add Spring.GetUnitFeatureSeparation(unitID, featureID[, dist2D]) - add Spring.GetFeatureSeparation(featureID1, featureID2[, dist2D])
- 16:2316:23, 22 July 2016 diff hist +67 Lua SyncedRead →Unit Pieces: 101.0! Spring.GetUnitPieceInfo() will now set "[null]" as the parent name of the root piece instead of ""
- 15:5215:52, 22 July 2016 diff hist +658 Lua OpenGL Api →Unit/Feature Draw Functions: 101.0 - gl.Feature{Raw, MultMatrix, Piece, PieceMatrix, PieceMultMatric}
- 15:3915:39, 22 July 2016 diff hist +118 Lua UnitRendering 101.0 - add Spring.FeatureRendering API;
- 15:2715:27, 22 July 2016 diff hist +378 Lua UnsyncedRead →Screen Trace: 101.0- extend Spring.TraceScreenRay to intersect a user-given plane
- 14:4514:45, 22 July 2016 diff hist +151 Lua UnsyncedRead →Unit GUI States: 101.0 Spring.GetFeatureNoDraw
- 14:3414:34, 22 July 2016 diff hist +4 m Lua SyncedRead →Feature Informations: fix template
- 14:3414:34, 22 July 2016 diff hist +392 Lua SyncedRead →Feature Informations: 101.0 Spring.GetFeatureRotation Spring.GetFeaturePieceCollisionVolumeData
- 14:3114:31, 22 July 2016 diff hist +387 Lua SyncedCtrl →Feature Control: 101.0 Spring.SetFeatureRotation Spring.SetFeaturePieceCollisionVolumeData
- 13:5813:58, 22 July 2016 diff hist +101 Lua SyncedCtrl →Projectiles: 101.0 Spring.SetProjectileIgnoreTrackingError
- 13:4813:48, 22 July 2016 diff hist +117 Lua SyncedCtrl →Projectiles: 101.0- new Spring.DeleteProjectile(projID) for silently removing projectiles (no explosion).
- 11:2111:21, 22 July 2016 diff hist +64 Lua SyncedCtrl →Unit Control: 101.0 ! {Set,Get}UnitPieceCollisionVolumeData now receive 1-based piece index argument (was 0-based).
- 11:2011:20, 22 July 2016 diff hist +63 Lua SyncedRead →Unit Informations: 101.0 ! piececolvol 1-based
- 11:1211:12, 22 July 2016 diff hist 0 Lua OpenGL Api →Spring: 101.0 - add unitSpecularColor to the set of values returned by gl.GetSun
- 11:1011:10, 22 July 2016 diff hist +184 Lua SyncedCtrl 101.0 - new Spring.Set{Unit,Feature}Mass function
- 11:0611:06, 22 July 2016 diff hist +156 Lua SyncedRead 101.0 - new Spring.Get{Unit,Feature}Mass functions
- 10:4710:47, 22 July 2016 diff hist +76 m Lua:Callins →Downloads
- 10:4510:45, 22 July 2016 diff hist +161 Lua VFS →Files: 101.0 - new VFS.CalculateHash function
- 10:3310:33, 22 July 2016 diff hist +114 Lua VFS →Archives: 101.0 - VFS.DownloadArchive(name, category)
- 10:2710:27, 22 July 2016 diff hist +490 Lua:Callins →Unsynced Only: 101.0 Lua pr-downloader API:
- 00:2700:27, 22 July 2016 diff hist +274 Lua UnsyncedCtrl 101.0 - new Spring.SetFeatureFade(featureID, bool) , Spring.SetFeatureNoDraw
21 July 2016
- 23:3523:35, 21 July 2016 diff hist +546 Lua OpenGL Api →Textures: 101.0 - gl.{Unit,Feature}Textures(number objID, boolean enable) -> nil etc
- 23:2923:29, 21 July 2016 diff hist 0 m Lua OpenGL Api →Unit/Feature Draw Functions: rename args to match source
- 23:1123:11, 21 July 2016 diff hist +783 Lua OpenGL Api →Unit/Feature Draw Functions: 101.0 ! gl.UnitShape and gl.FeatureShape now take three extra boolean arguments
- 21:4921:49, 21 July 2016 diff hist +18 m Gamedev:FeatureDefs →Visual: 101.0 deprecate *Defs[i].modelname, use *Defs[i].model.path instead
- 21:4821:48, 21 July 2016 diff hist +1 m Gamedev:UnitDefs →General: 101.0 deprecate *Defs[i].modelname, use *Defs[i].model.path instead
- 20:5720:57, 21 July 2016 diff hist +138 Lua:Callins →Units: 101.0 - new callin UnitReverseBuilt,
- 20:5320:53, 21 July 2016 diff hist +1,036 Lua:Callins →Drawing: 101.0 - add new callins DrawUnitsPostDeferred and DrawFeaturesPostDeferred
- 20:4820:48, 21 July 2016 diff hist +457 Lua:Callins →Drawing: - add new callins DrawGroundPreForward and DrawGroundPreDeferred
- 20:4220:42, 21 July 2016 diff hist +328 Lua:Callins →Drawing: 101 - add new callin DrawGroundPostDeferred;
- 20:3420:34, 21 July 2016 diff hist +301 Lua:Callins →Damage Controllers: 101.0 ! ShieldPreDamaged will now be called for LightningCannon and BeamLaser.
- 20:2120:21, 21 July 2016 diff hist +43 m Lua:Callins →Game: ! GameID callin now gets the ID string encoded in hex.
- 20:1820:18, 21 July 2016 diff hist +76 m Lua:Callins →Game: ! start simulation at frame 0, not at 1
- 18:2218:22, 21 July 2016 diff hist +19 m Assimp →Assimp: ! nuke support for "special" Spring{Radius,Height} pieces in assimp models
- 17:3917:39, 21 July 2016 diff hist +151 m Gamedev:UnitDefs →Transports: 101.0 - every unit can now have other units attached to it using:
- 17:2917:29, 21 July 2016 diff hist +300 Gamedev:UnitDefs 101.0 - removal of airbases & fuel