User contributions for Flozi
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22 February 2013
- 16:1216:12, 22 February 2013 diff hist +5 m User:Flozi update TODO
- 16:1116:11, 22 February 2013 diff hist −28 m Development:Main link directly here
- 16:1016:10, 22 February 2013 diff hist −4,390 Game and Unit development Change to a redirect to Gamedev:Main current
- 16:1016:10, 22 February 2013 diff hist 0 m Gamedev:Main Flozi moved page Flozi:Gamedev:Main to Gamedev:Main without leaving a redirect: Good enough basis to work from
- 15:5015:50, 22 February 2013 diff hist 0 m User:Flozi ASSIMP -> Assimp
- 15:4915:49, 22 February 2013 diff hist 0 m Gamedev:Main →Technical Documentation: ASSIMP -> Assimp
- 14:1414:14, 22 February 2013 diff hist +96 m Gamedev:Main minor reorganisation
- 04:2104:21, 22 February 2013 diff hist −255 User:Flozi hillbilly rock, hillbilly roll
- 04:1404:14, 22 February 2013 diff hist +7 m Template:LuaCallout and another {{pipe}}
- 04:1304:13, 22 February 2013 diff hist +14 m Template:LuaCallout use {{pipe}}
- 04:0904:09, 22 February 2013 diff hist +620 N Template:LuaCallout falafel
- 04:0404:04, 22 February 2013 diff hist −2 m Template:LuaCallin fix example
- 02:3102:31, 22 February 2013 diff hist −56 m Simple Game Tutorial snip wanted page link
- 02:2702:27, 22 February 2013 diff hist +3 m VirtualFileSystem →Engine Read Files: consolidate wanted pages -> Mapdev:MapOptions
- 02:1102:11, 22 February 2013 diff hist −467 Development Make this a redirect for now (move Engine_development page here instead?)
- 02:0402:04, 22 February 2013 diff hist +68 Gamedev:Main →Modelling Tutorials: reorganise
- 01:4501:45, 22 February 2013 diff hist +32 N Mapinfo.lua Create redirect from Mapinfo.lua to Mapdev:mapinfo.lua current
21 February 2013
- 23:5123:51, 21 February 2013 diff hist −4 m CEG-Classes →Initial Velocity Properties: kill a wanted page link
- 23:3823:38, 21 February 2013 diff hist 0 m Mapdev:Main →Spring Add-Ons: consistency of ToolBox (wanted page link)
- 20:2220:22, 21 February 2013 diff hist +256 LuaCallinReturn →Unit-Specific:: 92.0 ! couple the AllowWeapon* callins to SetWatchWeapon state (I hate this page)
- 19:2619:26, 21 February 2013 diff hist +25 m Lua SyncedRead →Unit Informations: {{new|92.0}}
- 19:2619:26, 21 February 2013 diff hist +1 m Lua SyncedRead →Unit Informations: missing space
- 19:1519:15, 21 February 2013 diff hist +163 Lua SyncedRead →Unit Informations: 92.0 - add Spring.GetUnitWeaponTryTarget(uid, wid, [number posx, number posy, number posz] | [number enemyid]) -> nil | boolean
- 19:0419:04, 21 February 2013 diff hist +94 Lua SyncedRead →Unit Informations: 92.0 - new Spring.GetUnitNanoPieces(unitID) -> table {piece1, piece2, ...}
- 19:0019:00, 21 February 2013 diff hist +86 Lua SyncedRead →Unit Informations: 92.0 - new Spring.GetUnitCurrentBuildPower(unitID) -> number 0..1
- 18:0218:02, 21 February 2013 diff hist +245 Lua ConstGame →Engine: 92.0 ! Game.version now returns the same as `spring --sync-version`, e.g. "92.0" or "91.0.1-1283-gf3805a7" - new Game.buildFlags (unsynced only) to get additional engine buildflags, e.g. "OMP" or "MT-Sim DEBUG"
- 17:5617:56, 21 February 2013 diff hist +15 Lua SyncedCtrl 92.0 - add optional 4th argument to Spring.AddUnitImpulse to control a unit's impulse decay-rate (now unhardcoded)
- 17:4417:44, 21 February 2013 diff hist +11 m Lua SyncedCtrl →Unit Handling: correct some syntax errors
- 17:4117:41, 21 February 2013 diff hist +34 Lua ConstGame →Map: 92.0 - add mapHardness to the Game constants table (#3390)
- 17:3117:31, 21 February 2013 diff hist +41 Lua SyncedCtrl 92.0 - make CreateFeature take an optional (7th) featureID argument to spawn a feature with a specific ID
- 17:2517:25, 21 February 2013 diff hist +140 Lua SyncedCtrl 92.0 - make CreateUnit take an optional (9th) unitID argument to spawn a unit with a specific ID - make CreateUnit take an optional (10th) builderID argument
- 17:0117:01, 21 February 2013 diff hist +13 m Lua SyncedCtrl →Unit Control: flag as new in 92
- 17:0017:00, 21 February 2013 diff hist +1 Lua SyncedCtrl →Unit Control: 92.0 - new Spring.SetUnitNanoPieces(unitID, {piece1, piece2, ...})
- 16:4016:40, 21 February 2013 diff hist +196 Animation-LuaCallins →Builders and factories: 92.0 - deprecate QueryNanoPiece
- 16:1416:14, 21 February 2013 diff hist +167 Gamedev:UnitDefs 92.0 ! UnitDef::can{Restore, Repair, Reclaim, Capture, Resurrect} now default to true only if the unit is a builder and has the corresponding {Terraform, Repair, Reclaim, Capture, Resurrect}Speed property set to a non-zero value
- 16:0916:09, 21 February 2013 diff hist −136 Gamedev:UnitDefs →Resources: 92.0 - get rid of the 'extractSquare' non-feature for extractor buildings
20 February 2013
- 18:2618:26, 20 February 2013 diff hist +79 m Gamedev:UnitDefs →Collision Volumes: 92 - ! drop support for ellipsoid-cylinders and ellipsoids
- 18:2618:26, 20 February 2013 diff hist +79 m Gamedev:FeatureDefs →Collision Volumes: 92 - ! drop support for ellipsoid-cylinders and ellipsoids
- 17:5317:53, 20 February 2013 diff hist +944 Gamedev:FeatureDefs add Decals section and tags
- 17:3517:35, 20 February 2013 diff hist +24 m Gamedev:FeatureDefs →Collision Volumes: mark as new in 92
- 17:3517:35, 20 February 2013 diff hist +24 m Gamedev:UnitDefs →Collision Volumes: mark as new in 92
- 17:3217:32, 20 February 2013 diff hist +245 Gamedev:UnitDefs →Collision Volumes: 92.0 - support a {Unit,Feature}Def key "useFootPrintCollisionVolume"
- 17:3217:32, 20 February 2013 diff hist +245 Gamedev:FeatureDefs →Collision Volumes: 92.0 - support a {Unit,Feature}Def key "useFootPrintCollisionVolume"
- 16:0716:07, 20 February 2013 diff hist +361 Modrules.lua →movement: 92.0 - add modrule 'allowGroundUnitGravity'; allows fast units to catch air add modrule 'allowHoverUnitStrafing'; allows hovercraft to slide in turns
- 15:4815:48, 20 February 2013 diff hist +53 m Gamedev:UnitDefs →Movement & Placement: 92.0 - change precondition for crushing units
- 15:4715:47, 20 February 2013 diff hist +161 Movedefs.lua →MoveClass Tags: 92.0 - change precondition for crushing units
- 15:4115:41, 20 February 2013 diff hist +118 Movedefs.lua →MoveClass Tags: 92.0 - ! set avoidMobilesOnPath to true by default again
- 15:2815:28, 20 February 2013 diff hist −206 Gamedev:WeaponDefs →Shield (WeaponType): 92.0 - ! removed isShield. Use weaponType="Shield" instead!
- 15:2215:22, 20 February 2013 diff hist +140 Gamedev:WeaponDefs →Collision & Avoidance: 92.0 - ! add new avoidGround weapondef tag (default true)
- 15:1715:17, 20 February 2013 diff hist +104 m Gamedev:WeaponDefs →Targeting & Accuracy: 92.0 - - allow any weapons to be interceptors/targetables (not that all combinations work/make sense)