User contributions for Flozi
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27 October 2012
- 20:1020:10, 27 October 2012 diff hist +24 Gamedev:UnitDefs →Movement & Placement: Template:Xtaglink
- 20:0220:02, 27 October 2012 diff hist +38 Gamedev:UnitDefs →Aircraft: fix broken useSmoothMesh tag
- 20:0220:02, 27 October 2012 diff hist +7 Gamedev:UnitDefs →Commands: Template:Xtaglink
- 19:3119:31, 27 October 2012 diff hist +31 m Gamedev:WeaponDefs →Flame Visuals
- 19:2519:25, 27 October 2012 diff hist −34 Gamedev:FeatureDefs Template:Taglink and Template:Xtaglink
- 19:1619:16, 27 October 2012 diff hist +6 m Gamedev:WeaponDefs flaot3 -> float[3] for consistency
- 19:0619:06, 27 October 2012 diff hist −67 Movedefs.lua Template:Xtaglink
- 18:5618:56, 27 October 2012 diff hist −145 Modrules.lua Template:Xtaglink
- 18:3418:34, 27 October 2012 diff hist +30 Icontypes.lua →Assigning IconTypes: xtaglink
- 18:1218:12, 27 October 2012 diff hist 0 Template:Xtaglink derp
- 18:1118:11, 27 October 2012 diff hist +1,004 N Template:Xtaglink New template analagous to Template:Taglink for use between different pages
- 18:0318:03, 27 October 2012 diff hist −6 Template:Taglink fix link to weapondefs page
- 17:4417:44, 27 October 2012 diff hist −12 Sounds.lua →SoundItem Properties: Template:Taglink
- 17:4017:40, 27 October 2012 diff hist −3 Movedefs.lua →speedModMults: template:taglink
- 17:1817:18, 27 October 2012 diff hist −261 Gamedev:UnitDefs Template:Taglink
- 16:1416:14, 27 October 2012 diff hist −45 m User:Flozi take weapondefs off the current projects list
- 15:4015:40, 27 October 2012 diff hist +2 m Gamedev:WeaponDefs →Sub Tables: consistency
- 15:3715:37, 27 October 2012 diff hist +500 Gamedev:WeaponDefs →damage: note on the damage table
- 15:1815:18, 27 October 2012 diff hist −30 Weapon Variables mark as deprecated, remove categories current
- 15:1615:16, 27 October 2012 diff hist 0 m Gamedev:WeaponDefs Flozi moved page Flozi:Units-WeaponDefs to Units-WeaponDefs without leaving a redirect: Just move this page over instead
- 15:1015:10, 27 October 2012 diff hist −690 Gamedev:WeaponDefs de-lorem ipsum
- 14:0514:05, 27 October 2012 diff hist +979 Gamedev:WeaponDefs →Visuals: texture1-4. Not an ideal way to represent this information - suggestions welcome
- 11:1311:13, 27 October 2012 diff hist +36 Gamedev:WeaponDefs →Universal: -> Common
- 10:5910:59, 27 October 2012 diff hist +399 Gamedev:WeaponDefs →Visuals: explosionGenerator, bounceExplosionGenerator. Only the texture tags remain!
- 10:4810:48, 27 October 2012 diff hist +109 Gamedev:WeaponDefs →LaserCannon Visuals: rgbcolor2
- 10:4610:46, 27 October 2012 diff hist +280 Gamedev:WeaponDefs →Visuals: rgbColor
- 10:2710:27, 27 October 2012 diff hist +802 Gamedev:WeaponDefs →BeamLaser Visuals: laserFlareSize to beamDecay
- 10:1110:11, 27 October 2012 diff hist +384 Gamedev:WeaponDefs →LaserCannon Visuals: thickness, corethickness
- 10:0710:07, 27 October 2012 diff hist +178 Gamedev:WeaponDefs →LaserCannon Visuals: lodDistance
- 09:5709:57, 27 October 2012 diff hist +759 Gamedev:WeaponDefs →Cannon Visuals: sizeDecay to stages
26 October 2012
- 23:1923:19, 26 October 2012 diff hist +196 Gamedev:WeaponDefs →Visuals: alwaysVisible
- 23:1223:12, 26 October 2012 diff hist +65 m Gamedev:WeaponDefs →Visuals: move Behe's ntoe on projectile root pieces here
- 23:1023:10, 26 October 2012 diff hist −77 Gamedev:WeaponDefs →MissileLauncher Visuals: smokeTrail
- 22:5922:59, 26 October 2012 diff hist +439 Gamedev:WeaponDefs →Visuals: model, explosionScar
- 22:1022:10, 26 October 2012 diff hist +154 m Gamedev:WeaponDefs →Sounds: note about BeamLaser hit sound spam
- 21:4521:45, 26 October 2012 diff hist +256 Gamedev:WeaponDefs →Cannon Visuals: colorMap
- 21:3221:32, 26 October 2012 diff hist +576 Gamedev:WeaponDefs →Sounds: soundStart, soundHitDry, soundHitWet
- 21:2521:25, 26 October 2012 diff hist +918 Gamedev:WeaponDefs →Dynamic Damage: all dynDamage tags
- 21:1121:11, 26 October 2012 diff hist +354 Gamedev:WeaponDefs →Area Of Effect, Impulse & Cratering: explosionSpeed
- 21:0221:02, 26 October 2012 diff hist +28 m Gamedev:WeaponDefs →Cannon Visuals: dreadful
- 21:0021:00, 26 October 2012 diff hist +127 Gamedev:WeaponDefs →BeamLaser Visuals: beamTTL
- 20:5620:56, 26 October 2012 diff hist +162 Gamedev:WeaponDefs →LaserCannon Visuals: wtf @ hardStop and fallOffRate
- 20:4520:45, 26 October 2012 diff hist +356 Gamedev:WeaponDefs →Flame Visuals: flameGFXTime
- 20:4120:41, 26 October 2012 diff hist +62 m Gamedev:WeaponDefs →Collision & Avoidance: weapon specific collisionSize defaults
- 20:3520:35, 26 October 2012 diff hist 0 m Gamedev:WeaponDefs →Flame Visuals: sizeGrowth whislt working only for flame, has defaults for both flame and all other weapons, yay
- 20:3220:32, 26 October 2012 diff hist +22 m Gamedev:WeaponDefs →Visuals: cannon default
- 20:2220:22, 26 October 2012 diff hist +713 Gamedev:WeaponDefs →Targeting & Accuracy: proximityPriority, ownerExpAccWeight - some reordering
- 20:0720:07, 26 October 2012 diff hist +446 Gamedev:WeaponDefs →Cannon: heightBoostFactor
- 18:5918:59, 26 October 2012 diff hist +188 Gamedev:WeaponDefs →Collision & Avoidance: collisionSize, seems to fit best here
- 18:1318:13, 26 October 2012 diff hist +63 m Gamedev:WeaponDefs →Cannon Visuals: full default for 'size' including tags and magic numbers