User contributions for Flozi
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1 September 2012
- 12:1612:16, 1 September 2012 diff hist +30 m Gamedev:WeaponDefs →Targeting & Accuracy: correct targetBorder (thanks kloot)
31 August 2012
- 22:4422:44, 31 August 2012 diff hist +1,877 Gamedev:WeaponDefs →Impulse & Cratering: tags to edgeEffectiveness (review of {crater}AoE tags diameter vs radius pending)
- 22:1622:16, 31 August 2012 diff hist −1 m File:EdgeEffectiveness.png fix forumlink current
- 22:1422:14, 31 August 2012 diff hist +210 N File:EdgeEffectiveness.png Graph of percentage damage applied (vertical) vs. distance from explosion (horizontal) of different edgeEffectiveness values. Created by lurker, uploaded to forum {{forumlink|topic=251180#p251180|title=here}}.
- 18:3018:30, 31 August 2012 diff hist +2,098 Gamedev:WeaponDefs →Targeting & Accuracy: targetBorder to leadBonus (targetBorder and cylinderTargeting descriptions should be checked by an engine dev)
- 17:5017:50, 31 August 2012 diff hist +128 Gamedev:WeaponDefs →General: slip range in here so all targeting & accuracy can be done at once
- 17:4817:48, 31 August 2012 diff hist +35 Gamedev:WeaponDefs →DGun: gravityAffected
- 17:3117:31, 31 August 2012 diff hist +340 Gamedev:WeaponDefs →LaserCannon Visuals: to fallOffRate
- 17:1817:18, 31 August 2012 diff hist +220 Gamedev:WeaponDefs →Visuals: intensity
- 16:2716:27, 31 August 2012 diff hist +810 Gamedev:WeaponDefs →Universal: Bouncing subsection and tags to numBounce
- 16:2116:21, 31 August 2012 diff hist +710 Gamedev:WeaponDefs →BeamLaser: beamTime, beamBurst
- 16:0916:09, 31 August 2012 diff hist +199 Gamedev:WeaponDefs →Shield: isShield
- 16:0716:07, 31 August 2012 diff hist +341 Gamedev:WeaponDefs →General: noExplode
- 15:3415:34, 31 August 2012 diff hist +241 Gamedev:WeaponDefs →MissileLauncher: fixedLauncher
- 15:1515:15, 31 August 2012 diff hist +418 Gamedev:WeaponDefs →General: links to each section from weaponType
29 August 2012
- 22:0122:01, 29 August 2012 diff hist +297 m User:Flozi update TODO list
- 17:5617:56, 29 August 2012 diff hist −138 m Gamedev:WeaponDefs →TorpedoLauncher Visuals: remove
- 17:4317:43, 29 August 2012 diff hist +215 Gamedev:WeaponDefs →Targeting & Accuracy: tracks
- 17:3717:37, 29 August 2012 diff hist +41 Gamedev:WeaponDefs →TorpedoLauncher: subMissile
- 17:2117:21, 29 August 2012 diff hist +654 Gamedev:WeaponDefs →Universal: tags to fireSubmersed
- 17:0017:00, 29 August 2012 diff hist +180 Gamedev:WeaponDefs →Cannon: highTrajectory
- 16:4816:48, 29 August 2012 diff hist +193 Gamedev:WeaponDefs →General: turret
- 16:4116:41, 29 August 2012 diff hist +25 m Gamedev:WeaponDefs →BeamLaser: tweak
- 16:4016:40, 29 August 2012 diff hist +137 Gamedev:WeaponDefs →BeamLaser: minIntensity
- 16:2116:21, 29 August 2012 diff hist +1,182 Gamedev:WeaponDefs →Collision & Avoidance
- 16:0716:07, 29 August 2012 diff hist +170 Gamedev:WeaponDefs →Universal: add subsection for universal visual tags, and add cegTag
- 15:0015:00, 29 August 2012 diff hist +130 m Gamedev:WeaponDefs →General: name
28 August 2012
- 19:2919:29, 28 August 2012 diff hist +278 Gamedev:WeaponDefs →General: subsections
- 18:5718:57, 28 August 2012 diff hist −119 m Gamedev:WeaponDefs →General: remove extra 'general' section
- 01:2001:20, 28 August 2012 diff hist +2 m Gamedev:WeaponDefs →Cannon: try and fix weird formatting (displays fine in preview >:( )
- 01:1901:19, 28 August 2012 diff hist −15 m Gamedev:WeaponDefs →Details: missed a bit of a removed template:ItemType
27 August 2012
- 21:1421:14, 27 August 2012 diff hist +1,259 Gamedev:WeaponDefs →WeaponTypes: new structure as suggested by Forb
- 20:3520:35, 27 August 2012 diff hist +29 m Lua UnsyncedCtrl →Rendering: - add `ignoreLOS` tag to Spring.UpdateMapLight
- 19:4819:48, 27 August 2012 diff hist +207 LuaCallinReturn →Drawing:: - LuaRules: add DrawProjectile to complete the Draw* quartet
- 19:0019:00, 27 August 2012 diff hist +179 Modrules.lua →movement: - add `allowAircraftToHitGround` tag (3199)
- 18:5718:57, 27 August 2012 diff hist +241 m Gamedev:FeatureDefs →Placement: - add explicit `floating` featureDef tag (before it was implicit via nodrawundergray and failing a lot)
- 18:5318:53, 27 August 2012 diff hist +76 m Gamedev:CollisionVolumes →Fast projectiles passing through collision volumes: - always enable continuous hit-testing (
- 18:5118:51, 27 August 2012 diff hist +80 m Gamedev:FeatureDefs →Collision Volumes: - always enable continuous hit-testing (
- 18:4718:47, 27 August 2012 diff hist +92 m Gamedev:UnitDefs →Collision Volumes: - always enable continuous hit-testing (
- 18:4318:43, 27 August 2012 diff hist 0 m Gamedev:UnitDefs →weapons: - change default weapon "mainDir" to "0,0,1" (before it was "1,0,0")
26 August 2012
- 16:4516:45, 26 August 2012 diff hist +51 m CColorMap spelling (Eng-GB colour >_>), grammar, and lua syntax for tags
- 16:3916:39, 26 August 2012 diff hist +284 Gamedev:WeaponDefs →WeaponTypes: Flame
- 16:1916:19, 26 August 2012 diff hist +1,319 Gamedev:WeaponDefs →WeaponTypes: Starburst, Torpedo
- 13:1713:17, 26 August 2012 diff hist +1 m Gamedev:WeaponDefs →WeaponTypes: fix anchor link
- 13:1613:16, 26 August 2012 diff hist +748 Gamedev:WeaponDefs →WeaponTypes: rifle, shield
24 August 2012
- 21:0221:02, 24 August 2012 diff hist −138 Gamedev:WeaponDefs →WeaponTypes: MissileLauncher
23 August 2012
- 22:4722:47, 23 August 2012 diff hist +1,314 Gamedev:WeaponDefs →WeaponTypes: DGun, EmgCannon, LaserCannon, LightningCannon, Melee
- 17:3917:39, 23 August 2012 diff hist +28 m Gamedev:WeaponDefs →WeaponTypes: BeamLaser - instanthit
- 17:1917:19, 23 August 2012 diff hist +12 m Gamedev:WeaponDefs →WeaponTypes: formatting
- 17:1417:14, 23 August 2012 diff hist +536 Gamedev:WeaponDefs →WeaponTypes: Canon description