User contributions for Flozi
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23 August 2012
- 16:4816:48, 23 August 2012 diff hist +1,091 Gamedev:WeaponDefs →WeaponTypes: description for AircraftBomb, BeamLaser
19 August 2012
- 19:5019:50, 19 August 2012 diff hist +243 Gamedev:WeaponDefs →WeaponTypes: link to spreadsheet
2 August 2012
- 11:4311:43, 2 August 2012 diff hist +115 Gamedev:UnitDefs →sounds Events: use ItemType template
1 August 2012
- 20:0220:02, 1 August 2012 diff hist +736 Gamedev:WeaponDefs →WeaponTypes: block out the 15 types
- 20:0220:02, 1 August 2012 diff hist +293 Template:ItemType quick usage info current
- 19:3819:38, 1 August 2012 diff hist +95 N Template:ItemType small template for 'types' eg weapontype, soundevent, etc
- 19:0719:07, 1 August 2012 diff hist −237 m Gamedev:WeaponDefs →Details
- 12:1812:18, 1 August 2012 diff hist +44 m Gamedev:WeaponDefs →customParams: add subtable headings
31 July 2012
- 20:2420:24, 31 July 2012 diff hist +3,204 N Gamedev:WeaponDefs First draft (tag-less)
- 20:0920:09, 31 July 2012 diff hist +67 N User:Flozi user page with current projects
18 July 2012
- 03:4603:46, 18 July 2012 diff hist −37 Template:Sourcelink just use EngineVersion:Stable, duh!
- 03:4303:43, 18 July 2012 diff hist +55 Template:Sourcelink attempt to have {{sourcelink}} always link to current stable engine tag
- 01:3401:34, 18 July 2012 diff hist +147 Lua SyncedRead →Feature Informations: - add optional 2nd (boolean midPos) and 3rd (boolean aimPos) arguments to Spring.GetFeaturePosition
- 01:3001:30, 18 July 2012 diff hist +97 Lua SyncedRead →Unit Informations: - add optional 2nd (boolean midPos) and 3rd (boolean aimPos) arguments to Spring.GetUnitPosition
- 01:1001:10, 18 July 2012 diff hist +254 Lua UnsyncedCtrl →GUI: - new Spring.LoadCmdColorsConfig(configStr) & Spring.LoadCtrlPanelConfig(configStr)
17 July 2012
- 23:1423:14, 17 July 2012 diff hist +140 Lua UnsyncedCtrl →Give Order: - add new 3 param 'pairwise' to Spring.GiveOrderArrayToUnitArray()
- 23:0823:08, 17 July 2012 diff hist −16 Lua MoveCtrl →MoveType-Controlling: ! MoveCtrl: remove SetGroundMoveTypeData(unitID, "wantedSpeed", v) and SetGroundMoveTypeData(unitID, "maxWantedSpeed", v)
- 23:0523:05, 17 July 2012 diff hist +187 Lua OpenGL Api →Textures: - add new gl.Texture("$minimap") - add new gl.Texture("$info") [jk please correct?]
- 22:3222:32, 17 July 2012 diff hist +15 LuaCallinReturn →Unit-Specific:: - add extra parameter 'defPriority' to AllowWeaponTarget (what the engine thinks the target priority should be)
- 22:1022:10, 17 July 2012 diff hist +13 m LuaCallinReturn →Game Events:: mark as new in 89
- 22:1022:10, 17 July 2012 diff hist +50 LuaCallinReturn →Game Events:: ! replace Game.gameID by synced callin GameID(string gameID) This page desperately in need of re-formating!
- 21:5821:58, 17 July 2012 diff hist +16 Lua ConstGame →Engine: ! replace Game.gameID by synced callin GameID(string gameID)
- 21:5421:54, 17 July 2012 diff hist +422 Lua SyncedCtrl →Feature Control: SetFeatureMidAndAimPos, SetFeatureRadiusAndHeight
- 21:5221:52, 17 July 2012 diff hist −4 m Lua SyncedCtrl →Unit Control: correct note on relative param to setunitmidandaimpos
- 21:4721:47, 17 July 2012 diff hist +412 Weapon Variables →Descriptions: - WeaponDef: support 'soundHitWet{Volume}' keys for in-water explosion sounds (temp fix, this page needs rewriting in the new style)
- 15:4515:45, 17 July 2012 diff hist +18 m Modrules.lua →configureable by modoptions: spelling and grammar
- 15:3915:39, 17 July 2012 diff hist +221 Modrules.lua →transportability: - add mod-rule 'targetableTransportedUnits' (default false)
- 15:3715:37, 17 July 2012 diff hist +560 Modrules.lua →movement: add 'allowUnitCollisionOverlap' (def=true) and 'useClassicGroundMoveType' (def=false) ModInfo keys
- 15:2615:26, 17 July 2012 diff hist +63 Gamedev:UnitDefs →Collision Volumes: warning about removal of modelCenterOffset
- 15:1915:19, 17 July 2012 diff hist −27 m Gamedev:UnitDefs →Movement & Placement: reword
- 15:1615:16, 17 July 2012 diff hist +1 m Gamedev:UnitDefs →Movement & Placement: fix {{tag}} for yardmap
13 July 2012
- 23:1823:18, 13 July 2012 diff hist +6 m Enetheru:smd remove drd current
- 23:1723:17, 13 July 2012 diff hist −17 m Google Summer of Code 2010 student application remove drd current
- 23:1723:17, 13 July 2012 diff hist −17 m Google Summer of Code 2011 student application remove drd current
- 23:1723:17, 13 July 2012 diff hist −9 m Google Summer of Code 2011 remove drd current
- 23:1623:16, 13 July 2012 diff hist −5 m Google Summer of Code 2010 student application remove drd
- 21:4221:42, 13 July 2012 diff hist −7 m Spring remove double redirect current
- 21:3421:34, 13 July 2012 diff hist −4 m Uikeys.txt selectkeys -> uikeys
- 19:5019:50, 13 July 2012 diff hist +163 Lua SyncedCtrl →Unit Control: cleanup (still better checked by jk or kloot)
9 July 2012
- 14:4714:47, 9 July 2012 diff hist +47 Gamedev:UnitDefs →General: reapply changes without blowing up whole page, i hope
- 14:4414:44, 9 July 2012 diff hist −16,030 m Gamedev:UnitDefs Reverted edits by Flozi (talk) to last revision by Smoth
- 14:4314:43, 9 July 2012 diff hist +16,010 m Gamedev:UnitDefs →General: cross reference
- 14:4014:40, 9 July 2012 diff hist +20 m Gamedev:UnitDefs →General: match wording of other tags
14 June 2012
- 19:1019:10, 14 June 2012 diff hist −74 m Gamedev:UnitDefs →Movement & Placement: minor tweak
7 May 2012
- 21:2321:23, 7 May 2012 diff hist −4 m Lua UnsyncedCtrl →Markers: fix syntax and datatype
5 April 2012
- 20:5620:56, 5 April 2012 diff hist −4 m Template:API take out newlines?
4 April 2012
- 13:2613:26, 4 April 2012 diff hist −1 m Template:API remove superfluous space
- 13:2313:23, 4 April 2012 diff hist +59 N Template:API testing testing
- 10:5210:52, 4 April 2012 diff hist −2 m Asynchronous Simulation →Spring Multithreaded Lua Models: cleanup
- 10:5110:51, 4 April 2012 diff hist −22 m Asynchronous Simulation →Spring Multithreaded Lua Models: cleanup