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8 October 2011
- 18:0418:04, 8 October 2011 FreeBSD install (hist | edit) [1,599 bytes] Ljd (talk | contribs) (Created page with "Linux Setup Guide < {{FULLPAGENAME}} __TOC__ Image:debian.png For packaging <font color="#00DD00">requests</font> or <font color="#FF0000">complaints</font>, plea...")
27 September 2011
- 00:0800:08, 27 September 2011 MapConvNG (hist | edit) [4,225 bytes] Abma (talk | contribs) (Created page with " Download [http://springrts.com/phpbb/download/file.php?id=6450 Win32] [http://springrts.com/phpbb/download/file.php?id=6451 Win64] [http://filebin.springlobby.info/mapconv-ng_0...")
16 September 2011
- 02:2602:26, 16 September 2011 SpringSettings (hist | edit) [119 bytes] Abma (talk | contribs) (Created page with "program to configure the spring rts engine. latest version can be downloaded from [http://www.springlobby.info/installer/springsettings.exe springlobby.info].")
- 02:1902:19, 16 September 2011 Infolog.txt (hist | edit) [696 bytes] Abma (talk | contribs) (Created page with "log file for the spring rts engine ==windows== usally in MyDocuments\My Games\Spring\infolog.txt or next to spring.exe when installed in portable mode. ==linux== can be found i...")
- 02:1502:15, 16 September 2011 Script.txt (hist | edit) [2,299 bytes] Abma (talk | contribs) (Created page with "Start script file for spring rts. See https://github.com/spring/spring/blob/master/doc/StartScriptFormat.txt for more info.")
- 02:1102:11, 16 September 2011 Spring Headless (hist | edit) [504 bytes] Abma (talk | contribs) (Created page with "spring-headless is a console program which allows to run spring without a gfx card to run for example ai vs ai-games without user in or output. to setup spring-headless copy spr...")
1 September 2011
- 17:5717:57, 1 September 2011 Resources.lua (hist | edit) [4,950 bytes] Flozi (talk | contribs) (resources.lua page - could maybe do with more explanation of what the engine default entries are used for but this is better than nothing!)
21 August 2011
- 00:1600:16, 21 August 2011 Download Testing (hist | edit) [3,720 bytes] Hoijui (talk | contribs) (first draft)
27 July 2011
- 06:4806:48, 27 July 2011 AI:Compare:Spring 1944 (hist | edit) [216 bytes] Abq911 (talk | contribs) (Created page with "Spring:1944 uses the AI C.R.A.I.G., which stands for Configurable Reusable Artificial Intelligence Gadget. It is a skirmish AI written in Lua, and works in Spring:1944 and Star W...")
20 July 2011
- 18:2818:28, 20 July 2011 Asynchronous Simulation (hist | edit) [8,362 bytes] Zerver (talk | contribs) (new guidelines for MT)
1 July 2011
- 12:2312:23, 1 July 2011 WidgetDatabaseFAQ (hist | edit) [1,563 bytes] Vbs (talk | contribs) (Created page with "= What is the widget database? = The widget database is a resource which contains most of the widgets that got ever released for the Spring engine. The database is stored online...")
26 June 2011
- 18:3718:37, 26 June 2011 Chili:Tutorial Command and Build Commands (hist | edit) [17,976 bytes] Sunspot (talk | contribs) (Created page with "== Commands and Build bar == === Preparation ===")
21 June 2011
- 19:4819:48, 21 June 2011 Gamedev:FeatureDefs (hist | edit) [7,910 bytes] Flozi (talk | contribs) (Features have so few tags :))
19 June 2011
- 14:2314:23, 19 June 2011 Chili:Tutorial Dynamic Label Content (hist | edit) [11,385 bytes] Sunspot (talk | contribs) (Created page with "== Dynamic label updating == Having windows with labels on screen is a fun thing. Although you probably want to change the contents of those labels if some event happens ingame....")
- 14:0514:05, 19 June 2011 Chili:Tutorial Hello World (hist | edit) [5,175 bytes] Sunspot (talk | contribs) (Created page with "== Hello World == As in every first baby steps in a framework we are going to get hello world to work. First we are going to need to make a script file in the widgets directory...")
- 10:3410:34, 19 June 2011 Chili (hist | edit) [5,244 bytes] Sunspot (talk | contribs) (Created page with " == Chili UI == ChiliUi is a framework still in development by author JK. It's a very flexible class based framework, with it's structure derived from Delphi. It has most of th...")
16 June 2011
- 21:5421:54, 16 June 2011 Gamedev:UnitsOfMeasurement (hist | edit) [2,863 bytes] Flozi (talk | contribs) (Port UnitsOfMeasurement page from CA wiki)
12 June 2011
- 13:0313:03, 12 June 2011 Upspring (hist | edit) [1,556 bytes] Abma (talk | contribs) (Created page with "upspring is a Model Editor (3DO, S3O) for the Spring RTS Engine. Source Code: https://github.com/Kaylewt/upspring Win32 installer: http://user.supradigital.org/jcnossen/Upspring...")
11 June 2011
- 18:3118:31, 11 June 2011 Gamedev:UnitDefs (hist | edit) [55,531 bytes] Flozi (talk | contribs) (base outline of new UnitDef tag documentation - no tags in it yet!)
11 May 2011
- 18:4218:42, 11 May 2011 SpringTutorialGame (hist | edit) [1,411 bytes] Knorke (talk | contribs) (created page)
5 May 2011
- 20:4820:48, 5 May 2011 Lua Performance (hist | edit) [9,349 bytes] Flozi (talk | contribs) (Start copying lua performance page from CA wiki (first 4 tests))
30 April 2011
- 12:0812:08, 30 April 2011 Crans Building Spring on Windows Log (hist | edit) [7,261 bytes] Cranphin (talk | contribs) (Created page with "Right, the current building on windows with MinGW instructions for master seem outdated/broken/etc. :) Since the new MinGW versions, things have become easier and more reliable....")
- 11:4211:42, 30 April 2011 Sounds.lua (hist | edit) [6,439 bytes] Emmanuel (talk | contribs) (Created page with "'''WARNING : file not verified ! (contain some random errors)''' --[[DefaultsForSounds = { -- this are default settings file = "ThisEntryMustBePresent.wav", gain = 1.0, pi...")
28 April 2011
- 04:1404:14, 28 April 2011 Rox Knorke ingame experimental moddev (hist | edit) [203 bytes] Emmanuel (talk | contribs) (Created page with "*[http://www.youtube.com/watch?v=EvHj_Bw5pTI rox knorke & the art of transportation ingame ! ] *[http://www.youtube.com/watch?v=ogjf7h5gD8w spring tank and the destructible walls ]")
16 April 2011
- 18:4118:41, 16 April 2011 VirtualFileSystem (hist | edit) [2,013 bytes] Jk (talk | contribs) (Created page with "=VFS= The Virtual File System is the unified layer to access the different archives used at runtime. So you can access map, game & config files via the same interface. ==Archive...")
- 00:5400:54, 16 April 2011 Modinfo.lua (hist | edit) [5,060 bytes] Knorke (talk | contribs) (created mostly empty page, ill fill later.)
12 April 2011
- 00:0500:05, 12 April 2011 Gamedev:CollisionVolumes (hist | edit) [3,459 bytes] Knorke (talk | contribs) (created page)
4 April 2011
- 13:3313:33, 4 April 2011 Validmaps.lua (hist | edit) [4,486 bytes] Knorke (talk | contribs) (created page. gtg so couldnt finish+test. red text = missing info)
29 March 2011
- 07:3507:35, 29 March 2011 Sidedata.lua (hist | edit) [1,639 bytes] Knorke (talk | contribs) (page created)
- 07:1307:13, 29 March 2011 Icontypes.lua (hist | edit) [2,732 bytes] Knorke (talk | contribs) (redirect to Custom_Unit_Icons)
20 March 2011
- 15:5215:52, 20 March 2011 Messages.lua (hist | edit) [1,345 bytes] Knorke (talk | contribs) (created page)
- 15:3715:37, 20 March 2011 Modrules.lua (hist | edit) [12,466 bytes] Knorke (talk | contribs) (created page)
5 March 2011
- 10:5410:54, 5 March 2011 CollectionOfStuff (hist | edit) [8,758 bytes] Knorke (talk | contribs) (collection of good threads on gadgets etc)
3 March 2011
- 10:5210:52, 3 March 2011 Project proposals (hist | edit) [6,356 bytes] Koshi (talk | contribs) (gsoc: inital copy of last years mainpage)
25 February 2011
- 02:3902:39, 25 February 2011 Gamedev:MouseCursors (hist | edit) [6,030 bytes] Jk (talk | contribs) (Created page with "Cursors for Spring are stored in the <code>Anims</code> subdirectory. They are simply in Windows .BMP format. To make animated cursors, just make a sequence where the filenames ...")
8 February 2011
- 11:5211:52, 8 February 2011 Bugs (hist | edit) [2,507 bytes] Abma (talk | contribs) (Created page with "== How to report bugs== Here you can report bugs about the engine, unwanted behaviour, crashes or new feature requests. Before filling a bug, please look if someone else already...")
25 January 2011
- 11:3911:39, 25 January 2011 Spring Tanks (hist | edit) [8,844 bytes] Knorke (talk | contribs) (created place holder)
7 January 2011
- 01:3101:31, 7 January 2011 EngineVersion (hist | edit) [1,475 bytes] Hoijui (talk | contribs) (init/pre alpha draft)
21 December 2010
- 01:2601:26, 21 December 2010 Development:Minutes (hist | edit) [365 bytes] Abma (talk | contribs) (Created page with "=developer meeting minutes= ===minutes 2010=== *[http://springrts.com/phpbb/viewtopic.php?f=12&t=23026 05 May - Tobi] *[http://springrts.com/phpbb/viewtopic.php?f=12&t=23068 16 ...")
17 December 2010
- 11:1411:14, 17 December 2010 Universal Annihilation (hist | edit) [3,007 bytes] Niobium (talk | contribs) (Created page with "Under construction")
11 December 2010
- 17:1317:13, 11 December 2010 Lua System (hist | edit) [10,181 bytes] Jk (talk | contribs) (Documents functions added by the Lua context itself)
9 December 2010
- 12:1812:18, 9 December 2010 Keyboard (hist | edit) [2,994 bytes] Abma (talk | contribs) (Created page with "category:Balanced Annihilation '''<--Back to Balanced Annihilation''' For a more complete description of controls, see here: [[Balanced Annihilatio...")
4 December 2010
- 23:4723:47, 4 December 2010 Press (hist | edit) [7,155 bytes] Abma (talk | contribs) (Created page with "== Spring in the press == {|Date |Magazine/Page |Language |Media |References |- |2010.07.17 |chip.de |German |DVD |[http://www.chip.de/bildergalerie/Alle-Open-Source-Spiele-der-...")
18 November 2010
- 11:5111:51, 18 November 2010 Fedora install (hist | edit) [481 bytes] Hoijui (talk | contribs) (initial)
17 November 2010
- 01:2201:22, 17 November 2010 Gamedev:Structure (hist | edit) [4,743 bytes] Pithikos (talk | contribs) (Created page with "== Mod structure == The mod file is just a plain zipped file in the .7z format.<br /> The structure inside that zip file is as follows: *<b>units/</b> **This folder is the main...")
12 November 2010
- 22:2122:21, 12 November 2010 Engine Profiling (hist | edit) [9,118 bytes] Hoijui (talk | contribs) (initial post (raw data))
26 October 2010
- 02:0402:04, 26 October 2010 The Complete Guide To Making A Spring Game (hist | edit) [44,504 bytes] Ptsnoop (talk | contribs) (The Complete Guide is released! Still needs some tweaking, though.)
5 October 2010
- 16:5116:51, 5 October 2010 Lua sync to unsync (hist | edit) [4,700 bytes] Knorke (talk | contribs) (started this page)
2 October 2010
- 11:4911:49, 2 October 2010 Balanced Annihilation:From OTA To TA (hist | edit) [1,054 bytes] Yuri (talk | contribs) (New page: ===Main differences from Original Total Annihilation=== BA is similar to the Original Total Annihilation (OTA for short), and if you've played the original you should feel quite ...)
- 11:2611:26, 2 October 2010 Balanced Annihilation:misc (hist | edit) [2,504 bytes] Yuri (talk | contribs) (New page: === Controls === Very useful for every BA beginner: *'''Selections/Groups/Group Commands/Group AI''' *'''[[Balanced_Annihilation:Giving_Orders|...)