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25 May 2010
- 09:0709:07, 25 May 2010 AI:Development:Lang:Python (hist | edit) [493 bytes] Abma (talk | contribs) (New page: == Spring PyAI == The Spring PyAI Interface can be used to write skirmish AIs in Python. === Code === https://sourceforge.net/projects/springpyai/ === Building === Check out the reposit...)
8 May 2010
13 March 2010
- 16:1516:15, 13 March 2010 Lua SaveLoad (hist | edit) [5,642 bytes] Tobi (talk | contribs) (Lua save/load docs)
11 March 2010
- 23:5623:56, 11 March 2010 GSoC New map format (hist | edit) [629 bytes] Agon (talk | contribs) (GSoC New map format page)
- 23:5223:52, 11 March 2010 GSoC:student application (hist | edit) [2,190 bytes] Imbaczek (talk | contribs) (New page: = Google Summer of Code student application = # Basics ## Write a small introduction to yourself. ## State your preferred email address. ## If you have chosen a nick for IRC, the Spring f...)
- 23:3723:37, 11 March 2010 GSoC Spring IDE (hist | edit) [1,089 bytes] Agon (talk | contribs) (GSoC Spring IDE page)
- 22:5522:55, 11 March 2010 GSoC Reconnect Host change (hist | edit) [1,075 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Reconnect / Host change during a match = == Why == Network links can sometimes be unreliable, being able to overcome temporary issues will improve play experience. == Backgr...)
- 22:4322:43, 11 March 2010 GSoC New rendering system (hist | edit) [1,221 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: New Rendering System = == Why == Rendering will be faster and more extensible, making it easier to bring in new features and players. It should help prevent Spring's visuals ...)
- 22:3522:35, 11 March 2010 GSoC More AI interfaces (hist | edit) [1,122 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Limited play area = == Why == To attract more AI developers who prefer languages which don't currently have bindings for. == Background == The Spring engine's AI interface s...)
- 22:2522:25, 11 March 2010 GSoC Smarter pathfinder (hist | edit) [1,493 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Smarter pathfinder = == Why == Current pathfinder is rather inflexible and inefficient. == Background == Spring's pathfinder uses a 2d grid and is somewhat limited in functi...)
- 22:1822:18, 11 March 2010 GSoC Ingame lobby (hist | edit) [1,425 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Basic ingame lobby = == Why == External lobby programs are powerful but confusing. There's a need for a simple lobby client that works in-game and to launch spring. == Backg...)
- 22:0622:06, 11 March 2010 GSoC Engine resource abstraction (hist | edit) [965 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Engine level abstraction of resources == Why == So game designers can reuse engine resource system and avoid all weird behaviours caused by the hardcoded assumptions all over...)
- 21:5721:57, 11 March 2010 GSoC Sensor handling redesign (hist | edit) [2,136 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Sensor handling redesign / simplification = == Why == Game designers have indicated a more generic sensor system would be desired, and a number of desired features have, ove...)
- 20:5220:52, 11 March 2010 GSoC Limited play area (hist | edit) [1,089 bytes] Koshi (talk | contribs) (New page: == Limited play area == Current spring map formats have an harcoded rectangle geometry, also they provide very limited support for defining aestetics of the surrounding environment outsid...)
2 March 2010
- 17:2517:25, 2 March 2010 IrcBridge (hist | edit) [8,585 bytes] Bibim (talk | contribs) (New page: <span style="font-weight:bold; font-size:large;">IRC bridge for Spring lobby</span> ---- ==What is it and how does it work ?== This Spring IRC bridge is a Perl program that translates IRC...)
18 February 2010
- 00:0100:01, 18 February 2010 GadgetDatabase (hist | edit) [2,787 bytes] Seanheron (talk | contribs) (started docu page, for what would be good to include with gadgets uploaded to the DB)
16 February 2010
- 16:4516:45, 16 February 2010 FAQ:Content (hist | edit) [13,728 bytes] Sinbadev (talk | contribs) (New page: = Spring Content Developement FAQ + Basics = == Stuff Everyone Should Know == Spring is an Engine designed to allow people to play real-time strategy games... It is not a game in itself. ...)
13 February 2010
- 04:3004:30, 13 February 2010 Clans/lol (hist | edit) [3,205 bytes] Kiki (talk | contribs) (New page: ''' Thy Lethiferous Ophiophagus Lemures ''' ''Lemures that are lethiferous and ophiophagous? Its more likely than you think!'' == History == Once upon a time, Tribulex and Knobhead wer...)
3 February 2010
- 09:5809:58, 3 February 2010 Authors (hist | edit) [1,990 bytes] Jk (talk | contribs) (New page: =Authors= ==Currently Active Team Members== * Auswaschbar (Karl-Robert Ernst) * hoijui (Robin Vobruba) * imbaczek (Marek Baczynski) * jK * kloot * tobi (Tobi Vollebregt) * zerver ==Retir...)
2 January 2010
- 02:1002:10, 2 January 2010 AI:AGAI (hist | edit) [70 bytes] Abma (talk | contribs) (New page: For more Information see http://abma.de/node/451)
28 December 2009
- 08:4808:48, 28 December 2009 Xta units (hist | edit) [11,382 bytes] Babbles (talk | contribs) (New page: A quick guide to the Tech Two units of XTA. [Arm Kbots] '''Warrior''' Best used in groups of 3-5 for quick raiding parties or harassing. Quite low health but enough to get past enemy l...)
26 December 2009
- 20:1420:14, 26 December 2009 SetMoveTypeDataExample (hist | edit) [3,021 bytes] Imbaczek (talk | contribs) (example usage of Set*MoveTypeData)
11 December 2009
- 02:1402:14, 11 December 2009 Suggested maps for 4ffa (hist | edit) [134 bytes] Mongus (talk | contribs) (New page: small ones Ashap_Plateau_III.smf Lava Highground.smf big ones SplinteredTropicsV2.smf)
19 November 2009
- 21:2621:26, 19 November 2009 AI:Compare:*A (hist | edit) [12,642 bytes] Slogic (talk | contribs) (New page: TODO)
- 21:2421:24, 19 November 2009 AI:Compare (hist | edit) [289 bytes] Slogic (talk | contribs) (New page: Category: AI Here you can find a reference to AI comparing tables. AIs can be compared per mod base only. AI comparing tables per mod: * *A * [[AI:Compare:Kernel_Pa...)
14 November 2009
- 21:3521:35, 14 November 2009 Unbalanced Maps (hist | edit) [3,019 bytes] Mongus (talk | contribs) (New page: [http://mapinfo.adune.nl/?map=TheColdPlace The cold place] has several details. The 3ffa play, is not balanced in the usual setup, which is 1 player top left, 1 player top right and the ad...)
11 November 2009
- 21:1021:10, 11 November 2009 FAQ:trouble (hist | edit) [11,617 bytes] Hoijui (talk | contribs) (init with two entires from Technical)
11 October 2009
- 00:5200:52, 11 October 2009 4v4BA (hist | edit) [2,665 bytes] Mongus (talk | contribs) (New page: Folsom Dam Folsom Dam Flooded Hundred isles remake Crossing 4 final Kappa Basin Valles Marineris v2 Escarpment-v2 Sierra v2 Supreme lake dry v2 Supreme lake v3 Titan v2 / 1944 Titan Motkot...)
9 September 2009
- 12:0112:01, 9 September 2009 Clans/ZXC (hist | edit) [559 bytes] Muka (talk | contribs) (New page: Polish 4fun clan, although we are getting a little bit serious about playing theese days. We are trying to keep all Polish players in one community. ZXC clan members: Muka Maxymilli Skuz/...)
6 September 2009
- 18:3518:35, 6 September 2009 Movedefs.lua (hist | edit) [12,505 bytes] Smoth (talk | contribs) (New page: ==What is a movetype?== Spring uses base movetypes to determine pathing for units. ==Known Tags== *Name *FootprintX *FootprintZ *CrushStrength ** power of unit to crush features *SlopeMo...)
- 15:1115:11, 6 September 2009 AI:HughAI (hist | edit) [3,419 bytes] Hughperkins (talk | contribs) (Created new page for HughAI)
- 13:5513:55, 6 September 2009 GamesDownloads (hist | edit) [3,445 bytes] Auswaschbar (talk | contribs) (New page: = Game installers (for players) = As Spring itself is just an engine and does not contain game content, we advise you to go to the website of the game you want to play for an all inclusiv...)
3 September 2009
- 01:4201:42, 3 September 2009 Suggested maps for 3ffa (hist | edit) [1,439 bytes] Mongus (talk | contribs) (New page: === Maps for 3 free for all games (xta) === '''Overplayed ones''' *Desert triad '''others''' *SaltRockColony *Ternion *Sherwood *Red Triangle (v2 or remake). Category:Maps)
2 September 2009
- 05:0005:00, 2 September 2009 Invqueuekey (hist | edit) [1,973 bytes] Mongus (talk | contribs) (New page: This setting, inverts the behaviour of the shift key ingame. = Setting it up = You must bind a key to the command "invqueuekey", and press it one time, once ingame. This will toggle th...)
29 August 2009
- 06:2606:26, 29 August 2009 Building Spring on MacOSX (hist | edit) [11,412 bytes] Adso (talk | contribs) (New page: == Build from source on MacOSX (I'm running 10.5.6 on an Intel based system) == I am hoping that with our efforts on the forum that we can have an .app bundle released everytime spring i...)
26 August 2009
- 19:4719:47, 26 August 2009 Animation-CobLuaDifferences (hist | edit) [3,787 bytes] Tobi (talk | contribs) (New page: == Overview of differences between COB unit scripts and Lua unit scripts == * Units of measurement: Lua uses elmos and radians consistently. * Coordinate system: In Lua, coordinate system...)
24 August 2009
- 16:5716:57, 24 August 2009 Animation-LuaCallouts (hist | edit) [11,147 bytes] Tobi (talk | contribs) (moved from Animation-LuaScripting)
- 16:5516:55, 24 August 2009 Animation-LuaCallins (hist | edit) [14,748 bytes] Tobi (talk | contribs) (moved from Animation-LuaScripting)
22 August 2009
- 13:5813:58, 22 August 2009 Animation-LuaScripting (hist | edit) [3,764 bytes] Tobi (talk | contribs) (call-outs)
16 August 2009
- 08:4508:45, 16 August 2009 GetTextHeight (hist | edit) [565 bytes] Jk (talk | contribs) (New page: =GetTextHeight() Illustration= <span class="note">note: the returned heights are normalized, so you need to multiply them with your wanted fontSize</span> '''GetTextHeight''' ( string s...)
15 August 2009
- 09:1909:19, 15 August 2009 LINUX:SetupSpringie (hist | edit) [3,761 bytes] Microflea (talk | contribs) (New page: = Basics = Springie is a standalone windows/linux application written in C# by Licho. It is an alternative to the SPADS Autohost written by bibim. There is a [[http://springrts.com/phpbb/...)
19 July 2009
- 06:0006:00, 19 July 2009 Lobby Development (hist | edit) [4,690 bytes] Satirik (talk | contribs) (New page: =Lobby client development= There are currently three working public lobby clients available. And two in development. ==Springlobby== Springlobby is the official lobby client of spring and ...)
8 June 2009
- 22:3922:39, 8 June 2009 AI:Development:Lang:Lua (hist | edit) [4,602 bytes] Hoijui (talk | contribs) (New page: ==== References ==== * KP AI source: http://pastebin.com/f771164a0 * CRAIG source: ** to browse: http://github.com/tvo/craig/tree/master ** for git: git://github.com/tvo/craig.git C.R.A.I....)
- 17:2117:21, 8 June 2009 AIWrapper:ModularAI (hist | edit) [10,575 bytes] Loidthanead (talk | contribs) (First few sections written)
- 11:1911:19, 8 June 2009 AI:BKPAI (hist | edit) [812 bytes] Hoijui (talk | contribs) (page created)
- 10:1910:19, 8 June 2009 AI:CppTestAI (hist | edit) [1,149 bytes] Hoijui (talk | contribs) (New page: {{AI|CppTestAI|hoijui|0.1|Supports everything / Does nothing|beta|GPL V2+|C|Cpp}} == C++ Test AI == ==== Description ==== This Skirmish AI is written in C++ and uses the new C++ wrapper ...)
- 09:1909:19, 8 June 2009 AIWrapper:Cpp (hist | edit) [1,378 bytes] Hoijui (talk | contribs) (New page: {{AIWrapper|Cpp|hoijui|0.1|C++|alpha|GNU GPL v2+|C}} == (New) C++ AI Interface Wrapper == ==== Forum threads ==== *[http://springrts.com/phpbb/viewtopic.php?f=15&t=1501...)
3 June 2009
- 15:4115:41, 3 June 2009 AI:Development:Lang:Java (hist | edit) [19,465 bytes] Loidthanead (talk | contribs) (Tutorial on how to set up a new Java AI)
- 14:4514:45, 3 June 2009 AI:Development:Lang:C (hist | edit) [672 bytes] Hoijui (talk | contribs) (page created)
- 07:2507:25, 3 June 2009 AI:Development:System (hist | edit) [2,600 bytes] Hoijui (talk | contribs) (page created)