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18 August 2010
- 12:1012:10, 18 August 2010 Linux:Packaging (hist | edit) [4,924 bytes] Hoijui (talk | contribs) (initial)
- 11:0011:00, 18 August 2010 Getting Started Development (hist | edit) [41 bytes] Hoijui (talk | contribs) (Getting Started Development moved to Development:Getting Started: standardization)
19 July 2010
- 06:3706:37, 19 July 2010 Enetheru:smd (hist | edit) [28 bytes] Enetheru (talk | contribs) (New page: = Spring Map Definition (smd) Reference = = General Formatting = * All lines must end in a ';' * Sections begin with a keyword wrapped in Square brackets, and are wrapped in Curly Brackets...)
16 July 2010
- 13:4713:47, 16 July 2010 MapConv (hist | edit) [7,343 bytes] Enetheru (talk | contribs) (New page: = Mapconv = A cross platform SMF map compiler for spring = Windows download = = Source Code = git://github.com/spring/MapConv.git git://github.com/spring/MapConv git://github.com/BrainDam...)
14 July 2010
- 08:0208:02, 14 July 2010 Using custom keys (hist | edit) [47 bytes] Enetheru (talk | contribs) (Using custom keys moved to Balanced Annihilation:Custom Keys: removing the "playing spring" from the main menu and putting it into balanced annihilation)
- 08:0208:02, 14 July 2010 Using doodles (hist | edit) [43 bytes] Enetheru (talk | contribs) (Using doodles moved to Balanced Annihilation:Doodles: removing the "playing spring" from the main menu and putting it into balanced annihilation)
- 08:0208:02, 14 July 2010 Using chat (hist | edit) [40 bytes] Enetheru (talk | contribs) (Using chat moved to Balanced Annihilation:Chat: removing the "playing spring" from the main menu and putting it into balanced annihilation)
- 08:0208:02, 14 July 2010 Using Camera (hist | edit) [50 bytes] Enetheru (talk | contribs) (Using Camera moved to Balanced Annihilation:Camera Control: removing the "playing spring" from the main menu and putting it into balanced annihilation)
- 07:5907:59, 14 July 2010 Command Reference (hist | edit) [53 bytes] Enetheru (talk | contribs) (Command Reference moved to Balanced Annihilation:Command Reference: removing the "playing spring" from the main menu and putting it into balanced annihilation)
- 07:5907:59, 14 July 2010 Using Orders (hist | edit) [49 bytes] Enetheru (talk | contribs) (Using Orders moved to Balanced Annihilation:Giving Orders: removing the "playing spring" from the main menu and putting it into balanced annihilation)
- 07:5507:55, 14 July 2010 Using Selections (hist | edit) [52 bytes] Enetheru (talk | contribs) (Using Selections moved to Balanced Annihilation:Using Selections: removing the "playing spring" from the main menu and putting it into balanced annihilation)
1 July 2010
- 01:5301:53, 1 July 2010 Lua Lobby (hist | edit) [3,717 bytes] Jk (talk | contribs) (New page: =Create= '''Script.CreateLobby''' ( ) -> userdata lobby =Userdata Functions= '''lobby:Connect''' ( string url, int port ) -> nil '''lobby:Login''' ( string username, string password...)
- 01:2901:29, 1 July 2010 Lua Fonts (hist | edit) [3,014 bytes] Jk (talk | contribs) (New page: Development < Lua Scripting < {{FULLPAGENAME}} =Load/Delete= '''gl.LoadFont''' ( string fontfilename, number size = 14, number outlineWidth = 2,...)
29 June 2010
- 06:4706:47, 29 June 2010 Lua ConstCOB (hist | edit) [6,535 bytes] Jk (talk | contribs) (New page: = Get/Set = '''COB.ACTIVATION'''<br> '''COB.STANDINGMOVEORDERS'''<br> '''COB.STANDINGFIREORDERS'''<br> '''COB.HEALTH'''<br> '''COB.INBUILDSTANCE'''<br> '''COB.BUSY'''<br> '''COB.PIECE_XZ''...)
24 June 2010
- 19:3619:36, 24 June 2010 Clans/I (hist | edit) [6,537 bytes] Emperor (talk | contribs) (New page: "Imperium" ---- <center>'''IMPERATOR'''</center> ---- ---- <center>'''CONSILIUM IMPERIALIS'''</center> ---- '''StainBoy''' - chief of staf, second-in-command '''SkyCaptain''' - state...)
25 May 2010
- 09:2409:24, 25 May 2010 AIInterface:Python (hist | edit) [1,383 bytes] Abma (talk | contribs) (New page: == Spring PyAI == The Spring PyAI Interface can be used to write skirmish AIs in Python. === Code === https://sourceforge.net/projects/springpyai/ === Building === See the [http://spri...)
- 09:0709:07, 25 May 2010 AI:Development:Lang:Python (hist | edit) [493 bytes] Abma (talk | contribs) (New page: == Spring PyAI == The Spring PyAI Interface can be used to write skirmish AIs in Python. === Code === https://sourceforge.net/projects/springpyai/ === Building === Check out the reposit...)
8 May 2010
6 May 2010
- 10:2710:27, 6 May 2010 AIWrapper:PyAI (hist | edit) [32 bytes] Thegeorge (talk | contribs) (initial)
13 March 2010
- 16:1516:15, 13 March 2010 Lua SaveLoad (hist | edit) [5,642 bytes] Tobi (talk | contribs) (Lua save/load docs)
11 March 2010
- 23:5623:56, 11 March 2010 GSoC New map format (hist | edit) [629 bytes] Agon (talk | contribs) (GSoC New map format page)
- 23:5223:52, 11 March 2010 GSoC:student application (hist | edit) [2,190 bytes] Imbaczek (talk | contribs) (New page: = Google Summer of Code student application = # Basics ## Write a small introduction to yourself. ## State your preferred email address. ## If you have chosen a nick for IRC, the Spring f...)
- 23:3723:37, 11 March 2010 GSoC Spring IDE (hist | edit) [1,089 bytes] Agon (talk | contribs) (GSoC Spring IDE page)
- 22:5522:55, 11 March 2010 GSoC Reconnect Host change (hist | edit) [1,075 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Reconnect / Host change during a match = == Why == Network links can sometimes be unreliable, being able to overcome temporary issues will improve play experience. == Backgr...)
- 22:4322:43, 11 March 2010 GSoC New rendering system (hist | edit) [1,221 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: New Rendering System = == Why == Rendering will be faster and more extensible, making it easier to bring in new features and players. It should help prevent Spring's visuals ...)
- 22:3522:35, 11 March 2010 GSoC More AI interfaces (hist | edit) [1,122 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Limited play area = == Why == To attract more AI developers who prefer languages which don't currently have bindings for. == Background == The Spring engine's AI interface s...)
- 22:2522:25, 11 March 2010 GSoC Smarter pathfinder (hist | edit) [1,493 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Smarter pathfinder = == Why == Current pathfinder is rather inflexible and inefficient. == Background == Spring's pathfinder uses a 2d grid and is somewhat limited in functi...)
- 22:1822:18, 11 March 2010 GSoC Ingame lobby (hist | edit) [1,425 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Basic ingame lobby = == Why == External lobby programs are powerful but confusing. There's a need for a simple lobby client that works in-game and to launch spring. == Backg...)
- 22:0622:06, 11 March 2010 GSoC Engine resource abstraction (hist | edit) [965 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Engine level abstraction of resources == Why == So game designers can reuse engine resource system and avoid all weird behaviours caused by the hardcoded assumptions all over...)
- 21:5721:57, 11 March 2010 GSoC Sensor handling redesign (hist | edit) [2,136 bytes] Brain damage (talk | contribs) (New page: = GSoC idea: Sensor handling redesign / simplification = == Why == Game designers have indicated a more generic sensor system would be desired, and a number of desired features have, ove...)
- 20:5220:52, 11 March 2010 GSoC Limited play area (hist | edit) [1,089 bytes] Koshi (talk | contribs) (New page: == Limited play area == Current spring map formats have an harcoded rectangle geometry, also they provide very limited support for defining aestetics of the surrounding environment outsid...)
- 16:0416:04, 11 March 2010 Google Summer of Code 2010 (hist | edit) [31 bytes] Tobi (talk | contribs) (New page: Work in progress Google Summer of Code 2010 ideas page.)
2 March 2010
- 17:2517:25, 2 March 2010 IrcBridge (hist | edit) [8,585 bytes] Bibim (talk | contribs) (New page: <span style="font-weight:bold; font-size:large;">IRC bridge for Spring lobby</span> ---- ==What is it and how does it work ?== This Spring IRC bridge is a Perl program that translates IRC...)
18 February 2010
- 00:0100:01, 18 February 2010 GadgetDatabase (hist | edit) [2,787 bytes] Seanheron (talk | contribs) (started docu page, for what would be good to include with gadgets uploaded to the DB)
16 February 2010
- 16:4516:45, 16 February 2010 FAQ:Content (hist | edit) [13,728 bytes] Sinbadev (talk | contribs) (New page: = Spring Content Developement FAQ + Basics = == Stuff Everyone Should Know == Spring is an Engine designed to allow people to play real-time strategy games... It is not a game in itself. ...)
13 February 2010
- 04:3004:30, 13 February 2010 Clans/lol (hist | edit) [3,205 bytes] Kiki (talk | contribs) (New page: ''' Thy Lethiferous Ophiophagus Lemures ''' ''Lemures that are lethiferous and ophiophagous? Its more likely than you think!'' == History == Once upon a time, Tribulex and Knobhead wer...)
3 February 2010
- 09:5809:58, 3 February 2010 Authors (hist | edit) [1,990 bytes] Jk (talk | contribs) (New page: =Authors= ==Currently Active Team Members== * Auswaschbar (Karl-Robert Ernst) * hoijui (Robin Vobruba) * imbaczek (Marek Baczynski) * jK * kloot * tobi (Tobi Vollebregt) * zerver ==Retir...)
2 January 2010
- 02:1002:10, 2 January 2010 AI:AGAI (hist | edit) [70 bytes] Abma (talk | contribs) (New page: For more Information see http://abma.de/node/451)
28 December 2009
- 08:4808:48, 28 December 2009 Xta units (hist | edit) [11,382 bytes] Babbles (talk | contribs) (New page: A quick guide to the Tech Two units of XTA. [Arm Kbots] '''Warrior''' Best used in groups of 3-5 for quick raiding parties or harassing. Quite low health but enough to get past enemy l...)
26 December 2009
- 20:1520:15, 26 December 2009 SetMoveTypeDataExample Example usage (hist | edit) [36 bytes] Imbaczek (talk | contribs) (SetMoveTypeDataExample Example usage moved to SetMoveTypeDataExample: brainfart)
- 20:1420:14, 26 December 2009 SetMoveTypeDataExample (hist | edit) [3,021 bytes] Imbaczek (talk | contribs) (example usage of Set*MoveTypeData)
11 December 2009
- 02:1402:14, 11 December 2009 Suggested maps for 4ffa (hist | edit) [134 bytes] Mongus (talk | contribs) (New page: small ones Ashap_Plateau_III.smf Lava Highground.smf big ones SplinteredTropicsV2.smf)
19 November 2009
- 21:2621:26, 19 November 2009 AI:Compare:*A (hist | edit) [12,642 bytes] Slogic (talk | contribs) (New page: TODO)
- 21:2421:24, 19 November 2009 AI:Compare (hist | edit) [289 bytes] Slogic (talk | contribs) (New page: Category: AI Here you can find a reference to AI comparing tables. AIs can be compared per mod base only. AI comparing tables per mod: * *A * [[AI:Compare:Kernel_Pa...)
14 November 2009
- 21:3521:35, 14 November 2009 Unbalanced Maps (hist | edit) [3,019 bytes] Mongus (talk | contribs) (New page: [http://mapinfo.adune.nl/?map=TheColdPlace The cold place] has several details. The 3ffa play, is not balanced in the usual setup, which is 1 player top left, 1 player top right and the ad...)
11 November 2009
- 21:1021:10, 11 November 2009 FAQ:trouble (hist | edit) [11,617 bytes] Hoijui (talk | contribs) (init with two entires from Technical)
11 October 2009
- 00:5200:52, 11 October 2009 4v4BA (hist | edit) [2,665 bytes] Mongus (talk | contribs) (New page: Folsom Dam Folsom Dam Flooded Hundred isles remake Crossing 4 final Kappa Basin Valles Marineris v2 Escarpment-v2 Sierra v2 Supreme lake dry v2 Supreme lake v3 Titan v2 / 1944 Titan Motkot...)
9 September 2009
- 12:0112:01, 9 September 2009 Clans/ZXC (hist | edit) [559 bytes] Muka (talk | contribs) (New page: Polish 4fun clan, although we are getting a little bit serious about playing theese days. We are trying to keep all Polish players in one community. ZXC clan members: Muka Maxymilli Skuz/...)
6 September 2009
- 18:3518:35, 6 September 2009 Movedefs.lua (hist | edit) [12,505 bytes] Smoth (talk | contribs) (New page: ==What is a movetype?== Spring uses base movetypes to determine pathing for units. ==Known Tags== *Name *FootprintX *FootprintZ *CrushStrength ** power of unit to crush features *SlopeMo...)
- 15:1115:11, 6 September 2009 AI:HughAI (hist | edit) [3,419 bytes] Hughperkins (talk | contribs) (Created new page for HughAI)