GSoC Reconnect Host change
From Spring
GSoC idea: Reconnect / Host change during a match
Why
Network links can sometimes be unreliable, being able to overcome temporary issues will improve play experience.
Background
Spring's network model implies the existance of a server to host a battle, because of various reasons, the network link between host and clients can die, a system should be designed to allow manual and/or automatic switch game host (possibly using an existing player after testing load handling capabilities), and manual and/or automatic reconnection from client side if host remains the same.
Required skills
- C++
- General networking knowledge
- Boost::asio sockets
- Understanding Spring's networking
Difficulty
Estimated: medium to hard
- During a drop-out, all clients can have different frame amount, it needs to determine a common point and bring all players to that to ensure sync
- During a server switch, particular measures should be adopted to prevent cheating