GD Unit Guide

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Level One: Land

Vladost light cannon tank

Vladosts form the bulk of the Global Dynasty military. These double-barreled tanks are used in lines where their superior range and damage can inflict heavy losses before an enemy group can even return fire. Vladosts nearly always shoot first in an engagement.


Petra light missile tank

The Petra serves as second-line support for the GD army. Its missiles fire up and over units and terrain, allowing them to bring their weapons to bear no matter their surroundings. Its missile pods make it more vulnerable to enemy fire than other GD units.


Taiga light laser tank

The Taiga fires a short-ranged continuous laser at enemy targets, rapidly cutting through their armor. They are faster than other GD units and their high damage potential makes them excellent candidates for airdrops.


Vladost IIC radar tank

The Vladost IIC is a commander's eyes on the ground. Armed with a single cannon and short-range radar, these units help prevent lines of tanks from being flanked by offering early warning.


Tchernia LT Anti-air tank

The GD's ace in the hole when it comes to rapid strikes by the URC, the Tchernia Ion Cannon Tank is literally a show stopper, capable of stopping any enemy in it's tracks by scrambling their electronics. This tank should not be made in bulk, as it is expensive, but a few can tangle up the enemy's forces and give you the leg up in any battles you might encounter.


Pavost AAI


The Pavost is the first line in the GD's defense against aerial attacks. Low level URC VTOLS will be easily taken down by the flack that spits from the quad barreled anti-air gun of the Pavost. Build these for all your attack forces to defend them from aerial attacks. However, later, stronger air units will be harder to destroy.


Pavost Light Artillery


Using the sturdy Pavost frame, this light artillery piece is the back bone of the GD's early long range divisions. Capable of putting out shell after shell, the Pavost will get your enemy moving, weakened and confused. Beware: A Pavost, caught alone, has no chance of survival. Guard them at all costs.


Vladost IAMP


A perfect surprise for your enemies, this Vladost has been equipped with a snorkel for shallow waters and an internal air resupplier for deeper water, complete with emergency suicide pills for the crew in the very likely event of air loss, which is usually caused by enemy action. Equipped only with two heavy cannons, the Amphibious Vladost is easy prey for ships and submarines. Move them with care, but remember: A well planned and executed amphibious assault can destroy the most heavily defended stronghold.


Kamir I'


Fast and capable of building remote camera's and remote radar, this scout tank is perfect for harassing the enemy, keeping tabs on distant parts of your territory and clearing minefeilds.


Gurnz construction vehicle

The Gurnz is your ticket to victory. It may be ugly, it's crew may be surly and ill trained, it's paint might be chipped and it might smell like a pollution factory, but the Gurnz is still your basic building unit. It can construct level two buildings and level two HUBs, allowing you to tech up to the next level of units.


Tales from the Front

January 23, 3122 AD Denmark Campaign 24 km outside URC held Helden (Formerly Odense)


“The Vladost battle tank's control room sounded like a better choice to me when I first joined up. It was either that or the helo division. And every single time I took the plane to Kong I spent the entire time in the head, retching.

It had 'sounded' good. Now I was seriously reconsidering that.

“Explosive! Explosive rounds, damn it!” Victor kicked me in the back. He was well situated, his head sticking out of the copula, his legs right near my upper back and head. I put my eye against the looker and spotted the enemy bots round the hill. I fingered the trigger, my other hand telling the auto-loader to give us a explosive. A bolt of plasma burnt into the side of our tank and I yelped as the room became boiling hot for a moment. Then the damage control systems kicked in and the air reached a livable temperature. For revenge, I pulled the trigger.

BOOM! BANG! I swear the second cannon sounds different from the first. I swear it, but neither the driver, nor my commander believe me. No matter. The explosive shell smashes into the ground between the two bots and smoke fills my scanner scope. A secondary explosion kicks up more dirt. The second shell hits and another explosion kicks up even more dust. The dust clears and I grin. Both bots are down.

WHAM! Something slams me in the back of my head. Smoke fills the cabin and Victor is screaming something. I reach for my escape hatch. It doesn't open. Victor kicks me in the back, scrambling out of his hatch. The gunner isn't screaming. I smell burnt meat. Another something slams into the tank and my head smashes against the wall. Then hands are grabbing me, pulling me up. I scramble out, stars dancing in front of my eyes.

Victor throws me off the tank and I hit the dirt, wheezing. He is about to jump when the tank itself explodes violently. I stand, my head ringing, blood running down the side of my head. Bits of the tank land all around me, piffing into the dirt ground. My knees knock together as it hits me. Victor might have been a bastard...and Hoe, the gunner, he'd been all right...

I hear the stomp stomp stomp of URC mechs. I turn around and see the four mechs that had hit us...bastards had crested the hill we were sitting against. Where was the rest of the battle group! I turned, trying to see some tanks.

None. I was alone.

I turned back to the robos. I supposed the plasma would be quick...I closed my eyes.

And that was what saved my eyes. A flash, brighter than anything I thought possible, burst through my eye lids. I hit the ground and heat washed over me. I opened my eyes in time to see the robos fall down. A brilliant, beautiful cloud rose above the city of Odense. It was shaped like the mushrooms I used to eat when I was a kid.

“Holy shit,” I muttered. “They did it. They really did it.”

So thats why we had been stationed here. Thats why the GD had pulled back. I felt cold. If I had known how bad it was going to get...I'd have deserted. But at the time I only known one thing: The war had gone nuclear."


Level One: Air

Doppler: Radar/Sonar Helo


The helicopter is small, cheap and can be used to patrol the area around your base, extending your radar and sight range. Useful as a mobile spotter and a submarine finder, the Doppler can make your day much easier.


Cossack: Interceptor Helicopter

Equipped with air to air missiles, the Cossack is perfect for taking down the enemy bombers. Capable of destroying most enemy aircraft (assuming the Cossack team has numbers on its side) the Cossack is a must have for total air superiority.

Khan: Attack Helicopter

The Khan is a gunship, equipped with deadly heavy machine guns, the Khan is suited to destroying enemy patrols and harassing enemy forces. Remember to pull it back before it's fuel supplies run low, or it will not be coming back from it's mission. Best used in packs to destroy isolated pockets of resistance, hunt down fleeing enemies, or blasting apart undefended buildings.


Tales from the Front

December, 25 3132 AD. GD 'tactical withdrawal' Somewhere over Siberia. 

I bounced in my cockpit and watched my army fall back. It felt bad, It felt worse than the day Moriscaw was plasma bombed by the robo bastards. It felt even worse than when my first son had died.

“Damn it. Damn it!” I muttered, keeping my voice off the radio. The rest of my squad didn't near to hear me going to pieces. Hell, I didn't need to hear me going to pieces. A sudden buffet of wind shook my Cossack. That made me pay attention. Siberia killed. It had killed when my ancient ancestors had fought the Nazis, it had killed before them...it would kill after I and mine had gone by too.

But the one thing it wouldn't...couldn't kill was the robos. URC mechs marched underneath us, bolts of plasma lighting up the ground. Occasionally one of our tanks would fire back...more often, they would explode brightly. Like a star in the night sky.

“Contact!” Kim shouted, his voice crackling over my radio. I snapped back to focus, my training taking over. The red dots on my radar screen were going to fast to be tanks, too slow to be fighters. Bombers...and the computer in my radar projected their course to the bridge. Shit!

“Form up on my mark,” I said. “Don't let a single one of those bombers get past!”

I moved my joystick and the Cossack moves about. I see the bombers. Wide, engines glowing. They're not even trying to hide! I grin, reading my heat seeking missiles.

“Missiles away!” I shout. The missiles streak towards the bombers. One impacts, then the other. The bomber falls out of the sky, trailing smoke. It hits the ground and it's plasma hold lights up with a bright green flash. Missiles streak past me as my wingmates open fire. Two more bombers go down.

“This is too easy...” I murmur. I let go two missiles and the last bomber explodes.

I wait for the shoe to drop.

Nothing. I bring my Cossack back to the patrol route.

“Hey, why can't they make it this easy each time?” That's...Vlad. Then warning indicators flash and his helo's signals vanish. A flash bursts through my windshield and I look to the side. Vlad's helo, whats left of it, falls to the ground.

“Missles! Break, break break!” I shout. Another one of the helo's, this time Kim's, explodes. “Fall back!”

The remains of my squad peels towards the bride. As we leave the operational area, my radar detects more URC bombers heading towards the bridge.


Level Two: Land

Khrushchev: Medium battle tank

Armed and armored like a...tank, the Khrushchev is a deadly weapon on the battle. Slow, but heavily armored, the Khrushchev is armed with two cannons and a mini-gun that can take down a verity of targets. The Khrushchev, in numbers, is a platform capable of handling any number of enemy ground units. Beware: It's lack of mobility and can lead it it's doom through enemy flanking maneuvers and sneak attacks.


Irveranguz: Medium Missle Tank”

With arching missiles and heavier armoring, the Irveranguz can destroy enemies located behind hills, around corners and so on. Use it to back up the direct fire power of your tanks, and to control crowds through it's high AOE.


Kirovich: Medium Laser Tank

With no less than four short range, high powered lasers, the Kirovich is a fast assault raider, capable of burning down enemy buildings in a flash. Beware: High energy usage make this tank a nuclear powered beast that can destroy your economy. Make sure your power plants are running at full tilt.


Aurora: Bombardment Artillery

The Aurora brings death at long range, with two massive barrels and an infinite amounts heavy shells. It is also slower and more unwieldy than the Pavost light artillery. Use it with care, and be sure to protect it, as it is an expensive investment.


Tchernia: Medium Ion Cannon

A larger, longer ranged, more heavily armored version of the Vladost, the Tchernia is a non-lethal weapon that can turn the tide of battle by paralyzing your enemies and styming their advanced. Guaranteed “Blitzkrieg Stopper”


Yatioa: AA Tank”

A heavy flack wielding tank, this tank is capable of destroying URC VTOLS en mass. Keep it protected from a ground assault.


Yakovitch: ECM Tank

Equipped with nothing but a machine gun, the Yakovitch is still one of the most powerful weapons in your arsenal. Capable of hiding an entire attack force from enemy radar, the Yakovitch is the way to sneak your army behind the enemies gates.


Vaikovic: Minelayer Tank

Capable of building light and medium mines, use the Vaikovic to cover the entrances into your base. Capable of stopping all but the most determined (or suicidal) enemies, mine fields are your best friend when it comes to defense.


Khrushchev IAMP: Amphibious Battle Tank

Equipped with standard suicide pills and self contained air supply, this version of the Khrushchev is perfect for delivering a nasty water born shock to the enemy.


Irveranguz IIAMP: Amphibious Missile Tank

With watertight seals for the missiles and an air tight command cabin, this version of the Irveranguz can cross waters and support your Amphibious Khrushchevs


Kurzt IAMPT: Amphibious Torpedo Tank

The only amphibious tank that comes without suicide pills, the Kurzt is capable of firing torpedoes at sea targets. Use them to cover your amphibious assaults.


Yatioa IIAMP: Amphibious AA Tank

An anti air tank that's also capable of crossing water passages. Use them to create a all purposes water born assault.