Download Testing
From Spring
Spring Engine Testing Release
- stable: 106.0 (10. January 2021)
- testing: 103.0.1-1328-g882485f (02. September 2017)
Get It
Windows
|
|
Linux
| File:Tux-G2.png‎ |
|
Mac OS X
|
App Bundle (tested on 10.6 Snow-Leopard only) In case the above fails, check out alternative ways. |
Lobby
Make sure your lobby client is configured to use the correct spring binary & unitsync! On Linux, this will usually be /usr/local/bin/spring & /usr/local/lib/libunitsync.so.
Use one of the test lobby servers (recommended):
- springlobby.info:8200
- tizbac.dyndns.org:8200
Or alternatively, configure your lobby so it does not insist using the release version of the engine:
- SpringLobby: set
DisableVersionCheck=1in springlobby.conf - TASClient: press CTRL+SHIFT+F6 and enable "Ignore server version incompatibility"
Bugs and issues
Report in the Help and Bugs forum or on Mantis. Remember to upload infolog.txt if you crash!
Testing Version Archive
This is a list of all testing releases since the last stable release (106.0), and it represents all changes since then (in detail).
Upcoming Release
- remove the 'toAirWeapon' WeaponDef tag (use "onlyTargetCategory = VTOL" for the same effect)
- fix support of ENVVARS in IsolatedDir string
- Spring.GetTeamResources: Return prev{Metal,Energy}{Sent,Received} instead of (useless?) intermediate values, Also return prev{Metal,Energy}Excess
- remove "Start SpringSettings" + "Start the Lobby" from the test/develop menu (#2887)
- try to really flush logfile to disk on crash (win32)
- fix MoveCtrl.SetRelativeVelocity
- add LuaRules callin `DrawShield(number unitID, number weaponID) --> boolean`
- Fix mantis #2912 (Very difficult to select the unit in a factory)
- always render under-terrain waterplane on voidwater maps
- fix endless loop in CGround::LineGroundCol() (mantis #2910)
- fix DivByZero in Projectile.cpp
- make LuaUnsyncedCtrl::SendSkirmishAIMessage return a table, not N loose strings
- unitsync: on Init() calls reload IsolatedMode & Dir via the EnvVar
- add weaponDefID to ProjectileCreated
- fix SMFFragProg typo (2933)
- fix transported units being unhittable after (#2875, #2934)
- fix SetUnitCrashing inconsistency (2924)
- F2 view: make unpassable squares purple (better contrast), changed colors a little
- increase color contrast when placing buildings
- fix obscure targetting bug (2406)
- add facing parameter to AllowUnitCreation
- fix 'airmesh is 0 at x >= width or z >= height' (2938)
- fix GuiHandler crash when unit has no valid selfDExplosion (2852)
16. January 2012
85.0.1-53-g9b6cffe
- add unitsync python (sub-)module ( https://github.com/spring/pyunitsync )
- fix mismatched feature colvol matrices
- fix two heap-corruption bugs
- [MT] Fix desync
- fix demotool compile #2913
- fix unused hotkeys blocking further ones in the queue
- BeamLasers could hit but not damage units using per-piece colvols
- fix stacktrace in log is cut of
- IsolationMode: use ENV{SPRING_DATADIR} & config's SpringData
- use OS functions to replace EnvVars in datadir paths: before even windows used $HOME syntax, now it uses correct %HOME% windows syntax!
- fix Intel GPU detection
- Config: add support for a new optional safemodeValue, which is used when spring is started with --safemode (note config values still override it, only defaults change)

