Bitmapmuzzleflame
Bitmapmuzzleflame is a simple projectile usefull for making a muzzleflame with two textures, one as the muzzleflame seen from the sides and one as seen from the front.
Propertiers for Bitmapmuzzleflame:
- AtlasedTexture sideTexture
Defines the texture for the sides of the flame.
- AtlasedTexture frontTexture
Defines the texture for the muzzleflame as seen from the front.
- float3 dir
Direction of the flame.
- CColorMap colorMap
Colormap describing the colors during the flame lifetime.
- float size
Initial hight and width of flame.
- float length
Initial length of the flame, this is the size in the direction the flame is pointing.
- float sizeGrowth
This is how much the flame will grow during its lifetime. A value of 0 means the flame will stay the same size during its entire lifetime. A value of 1 means that it will have grown to dubbel its size when its life end. The growth curve is exponential, faster in the beginning and slower at the end.
- int ttl
How many frames the flame will be visible.
- float frontOffset
Offset for the front texture in percent of length. 0 means the front will at the beginning of the flame, 0.5 in the middle, and 1 at the end.