Artillery Creep
From Spring
An artillery creep is a quite elementary tactic employed to take reinforced positions in an economically feasible manner.
Units with considerable range are positioned to assault a reinforced area from outside general range of the defenders. These must generally be protected by contingents of closer combat units, up to and possibly including anti-air units. Jamming and radar in games which support these features can be highly beneficial, allowing for minimization of cost as the advance proceeds.
Pros
- Effective against emplacements
- Efficent with sufficent micromanagement
Cons
- Vulnerable to active units
- Requires attention
- Preparation time may vary