User:Enetheru:3dpathway

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Revision as of 04:55, 22 May 2015 by Enetheru (talk | contribs) (re-worked purpose of page)
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Why cant we have tunnels?

General resource page for why tunnels are a no go, technical limitations etc

Perhaps you've read this page: http://www.ai-blog.net/archives/000152.html

Here's a thread which discusses exactly this: https://springrts.com/phpbb/viewtopic.php?f=12&t=30880&p=548944&hilit=navigation+mesh#p548944

no single large change will make this happen. The task needs to be separated into portions related to the limitations of the current engine design and tackled tiny bit by tiny bit to remove those limitations without causing performance degradation, and breaking compatibility.

goals would be to create fully abstract 3d world Challenges would be

  • Pathfinding
  • visibility(semi transparent undergrounds)
  • world destruction/creation
  • portals
  • water
  • arbitrary gravity

As you can see such a change would require so much work as to be prohibitive, but for arguments sake, what would be some smaller changes that may help?.