User:Enetheru/mapping2

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Revision as of 09:41, 23 May 2012 by Enetheru (talk | contribs) (added links to empty topics.)
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Getting Started

kick start

Map Feature Specifications

These arent tutorials but rather technical documentation for the features, Its Implementation and Flexibility/Limitations.

Howto's

how to create a specific type of map for game types, or emotional content

  • Space
  • Cave
  • Sandy Dunes
  • Snow

Tools

SpringMapEdit

MapConv

MapConvNG

  • Optimisation

GIMP

Blender

  • Sculpting Terrain and rendering a height map.
  • using shaders to visualise walkable area, buildable area and exporting to texture maps
  • map feature placer and exporter
  • modeling features and exporting them
  • animating units and exporting them

Typical frustrations

Blender

  • Blender will crash when you run out of ram, either reduce the complexity of what you are doing or upgrade hardware.

GIMP

  • Dealing with alpha channels