Xta commander
Morphing
Only Morph if you have enough Metal and Energy.
Morphing CAN be an alternative to starting with lab but not advisable.
Only Morph if you have enough time away from enemy as your Commander will be paralysed:
- Level 1 - 30 seconds
- Level 2 - 120 seconds
- Level 3 - 30 seconds
- Level 4 - 120 seconds
If your Commander comes under attack while Morphing do not be afraid to hit "Stop" (You will get 1/2 the resources spent back).
If your Commander is Morphed, try look for alternatives to Comm Bomb, yours is worth more than theirs.
Commander vs Tech 1
If you are alone it is best to run.
You can stand your ground, if so make Dragons Teeth.
Against rocket units make Dragons Teeth and a Light Laser Tower.
Against missle units make two rows and a Light Laser Tower, repair if damaged.
Against approach and try to D-Gun or try run behind a hill.
Against Infatry/Assault Tanks/Scouts D-Gun.
If you have units with you, repair them.
Commander vs Air
If Bombers/Gunships/Fighters attack, click Hold Fire, Stop and Cloak.
Try repair your Anti Air units around you if you can.
Try get back to Anti Air and/or Jammer range.
Against Bombers zig zag your run to dodge bombs.
Against transports, try FPS D-Gun them while walking, ALWAYS move when one is near. Under NO conditions do you try to directly engage air.
Commander at Tech 2
Even at Tech 2, the Commander is vital.
If your commander is on the front line try keep him in Jammer Range.
Do NOT put him directly in front of units, as the enemy will shoot at him instead of the unit.
Always keep him cloaked when the enemy is near.
Units to D-Gun if they approach:
- Warrior/Pyro
- Freaker/Zipper
- Panther/Leveler
- Bulldog/Reaper
- Triton/Crock
- Gimp/Pelican
- Can/Zeus
- Sumo
- Maverick
- Goliath
Bold units must be approached with care, only reveal yourself once in range and safe.
When attacking ranged units:
- Keep inside your own Jammer Range until in enemies.
- Make sure you do not hit any obstacles.
- Try distract the enemy (scouts etc)
- D-Gun the biggest, hold shift and try D-Gun any others.
- Try not to D-Gun their Jammer, try get their Radar.
- As soon as you've done, run and get back in Jammer Range.
- Sacrifice your Jammer to save your Commander if you must.
Commander vs Sea
If you see enemy ships near the coastline Cloak and try D-Gun.
If an enemy ship fires on your Commander, run and Clock.
When in the water against torpedos run and try dodge the torpedos( zig zag).
Against Depth Charger units run when underwater.
Try reclaim or capture Scouts when underwater.
Never send your Commander underwater without protection (unless fleeing).
How to Escape
When close to death always Cloak, Hold Fire and run to Jammer coverage.
Make Dragons Teeth to hold off units temporarily.
Do not be afraid to go underwater, good against air.
Hide behind wreckages, espcially Lab Wrecks, try not to crush them.
Hide behind Structures, enemy and ally, be careful of Self Destructing Buildings.
Hills are effective for jamming your radar, keep Cloaked.
Decoy Commanders can be effective in aiding escape.
Try use distractions to save your Commander.
Dragons Teeth Walk
PROS ONLY
It is possible to fight an army and Commander with your Commander alone.
If you aim to do this, Morphing is advised, as well as an Energy Storage.
Take Anti Air if possible.
Expand and get Metal Extractors untl you reach enemy.
Make a Light Laser, cover it with Dragons Teeth, repeat at least once.
Wait till enemy retreats and make Dragons Teeth diagonally in their direction.
Make another Light Laser after 5th diagonal Tooth and repair.
Repeat as much as possible.
If enemy Commander approaches run but keep Line of Sight.
If enemy makes Heavy Laser Tower try get a Light Laser in range before complete.
Reclaim Towers if you cannot reach Heavy Laser Tower.
Use Light Laser Towers and Force Fire at max range to shoot slightly out or range, (useful for enemy Light Laser Towers).