Units:Design

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Revision as of 05:55, 11 April 2006 by Mongus (talk | contribs)
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resume:

  • Idea

Is what kick starts your unit.

It can range from a simple tweak to one existing unit to a new unit from scratch.

But dont lose much time in this, just remember at some point you have to "think" in what you want to do.

In this tutorial we will work from this basic idea:


Here goes Proposed Basic Unit Idea
  • Sketch

Nobody *knows* how to sketch. You must give it a try and you will improve and learn.

A sketch IS NOT a cool drawing, its just a basic guideline. It helps get things clear to start modelling.

Here goes sketches based in first step
  • More sketch

Once you get a basic sketch that you like, try to improve it, make more sketches of this concept, get the idea more rounded.

  • Model (tests can be done at this stage)

Here is where you put the sketches to real use. you will appreciate the dirty lines you did earlier.

  • Texture
  • Animation
  • Scripting
  • Setting up for hard testing

at some point goes user feedback aswell.