Tutorial blender quick workflow testpage

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Revision as of 13:03, 19 March 2013 by Emmanuel (talk | contribs) (basic info for a tutorial .DAE for springrts)
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each step for make a model in blender and export in .dae format to blender and make a texture for it

required :
blender2.65
paint.net or gimp
springrts 0.91 or more

blender basic usage :

  • views
3dview edit windows
tabs : edit object modes (face edge vertice when edit), magnet to grid , wireframe color textured
propreties seting windows
uvmap uvamp window
info add mesh save load files infolog windows
  • blender default keys:
wheel mouse zoom
midle mouse rotate view
shift midle mouse move view
keypad 0 camera
keypad 1 3 7 orthogonal views
keypad 5 perspective onn off
left mouse click select
right mouse click move cursor
midle mouse click unselect when B or C key
B box select
C circle select (wheel for scale the circle)


shift S snap
P separate
ctrl J join
ctrl P parent
alt P unparent
G move
S scale
E extrud


use local axe (piece axes) :double key the axe (G+z+z) or mode local than global
scaling all else an axee :shift axe ( S+shift+z)
export model to springrts : export/colladata dae format (selection only)

texture uvmap :

  • each piece must have a texture who will be merged in 2d editor
3dview ,edit mode , select all faces ,mesh/smart uv project , uvmap layer editor windows , UVs/export uv layer , open in gimp or paint.net , select transparent background , invert selection , copy , paste to main uvmap picture , select a the part to colorise , invert selection , copy ,paste on the color picture (same size) ,select all of the colored picture , paste on the main uvmap picture , redo for each diferent part to color