Tutorial blender quick workflow testpage
From Spring
each step for make a model in blender and export in .dae format to blender and make a texture for it
- required :
- blender2.65
- paint.net or gimp
- springrts 0.91 or more
blender basic usage :
- views
- 3dview edit windows
- tabs : edit object modes (face edge vertice when edit), magnet to grid , wireframe color textured
- propreties seting windows
- uvmap uvamp window
- info add mesh save load files infolog windows
- blender default keys:
- wheel mouse zoom
- midle mouse rotate view
- shift midle mouse move view
- keypad 0 camera
- keypad 1 3 7 orthogonal views
- keypad 5 perspective onn off
- left mouse click select
- right mouse click move cursor
- midle mouse click unselect when B or C key
- B box select
- C circle select (wheel for scale the circle)
- shift S snap
- P separate
- ctrl J join
- ctrl P parent
- alt P unparent
- G move
- S scale
- E extrud
- use local axe (piece axes) :double key the axe (G+z+z) or mode local than global
- scaling all else an axee :shift axe ( S+shift+z)
- export model to springrts : export/colladata dae format (selection only)
texture uvmap :
- each piece must have a texture who will be merged in 2d editor
- 3dview ,edit mode , select all faces ,mesh/smart uv project , uvmap layer editor windows , UVs/export uv layer , open in gimp or paint.net , select transparent background , invert selection , copy , paste to main uvmap picture , select a the part to colorise , invert selection , copy ,paste on the color picture (same size) ,select all of the colored picture , paste on the main uvmap picture , redo for each diferent part to color