Rapid
server-side
Made by det: https://github.com/det/BuildRapid Rewrite in c++: https://github.com/spring/RapidTools usage:
./add-archive <file.sdz> </path/to/repo> <tag1 tag2 ...>
filename of the .sdp is:
md5(md5(filename1) + md5(content of file1) + md5(filename2) + md5(content of file2) ...)
Admin interface made by CarRepairer:
http://packages.springrts.com/
preparing the svn repository
The svn repository needs to contains a folder which is in the structre of a .sdd. in modinfo.lua version has to be
version = '$VERSION',
$VERSION later on will be replaced by the svn commit number or, when a release is made, the version number of the release.
creating a release
when the svn repository is connected to rapid, a release can be made by making a svn-commit with a commit message in the format:
VERSION{x.xx}
everything in the brakets will be replace $VERSION in modinfo.lua.
this will create a tag :stable for this commit and create an archive at http://packages.springrts.com/builds/ which can be distributed/uploaded to different sites if needed. also it is automaticly published to upq at http://api.springfiles.com/ where all current download systems have access to, there you can validate what happened, too.
general description
Rapid is used to list all games in the (online-) repositry
as spring supports also reading such a structure, there are some docs in the sourcecode
here is a short description how it works:
take a game archive
atm the archive is a single blob rapid takes all the files in an archive it zips them separately and gives to each zip, as filename, the md5 of the file itself those files belong to the pool folder. games can share files as long as the md5 is the same. A game, is a binary file that is what can be seen in ~/.spring/pool/
~/.spring/packages containts all games with the associated md5s
The filesize is useless, since it assumes same md5 == same file, ie assumes no collision.
Then, there's a repository of games:
ie, a list of available games, and the pool files they need since now on, i'll refer to a game as the file which is list of md5 that it needs unless specified otherwise spring can read those games and pool folder directly unpacking the files on the fly and reading them like it'd be a monolithic archive then, there's yet another repository, which contains the list of repositories if you picture in a tree graph there's list of repositories on top then splits to multiple repos then each repos has multiple games
http://repos.springrts.com/repos.gz is the master
what a rapid downloader needs to do: download the list of repositories for each repository download the list of available games the each repo has also info about latest version of a game then, give a list of available games ( packages in linux package manager terms ), and eventually some meta package that represents the latest version of a game
on download request, download the game descriptor parse it to get the list of md5 check the available md5 local in the pool folder, and download the missing upon download of each file, the rapid tool should deflate each archive and verify that the md5 is the same as the file
if not, reject it
if the test is successful, move the md5 files to the pool folder
the game descriptor belongs to the packages folder instead with filename == md5 hash and sdp extension extra functionality, which is optional: add possibility to delete games ( since the filenames use md5 hash, it's quite unclear to the user which files he should remove ) and a garbage collector which removes the files from the pool which aren't linked by game
simple reference counting should suffice for garbace collecting
in short
rapid downloads the master file with all repos:
http://repos.springrts.com/repos.gz
then it downloads from all repos /versions.gz for example here http://packages.caspring.org/versions.gz
ca-1faction:revision:6355,054cf15829e79c357a3be50236e00c4f,Complete Annihilation test-6355,Complete Annihilation 1 faction test-6355 the first section is the name: "ca-1faction:revision:6355"
the package will be downloaded from hash +.sdp so 054cf15829e79c357a3be50236e00c4f.sdp that file belongs to the local packages folder that file contains the list of md5 that the mod requires so you should open it and then check the local pool folder for all the missing files
http://packages.caspring.org/packages/054cf15829e79c357a3be50236e00c4f.sdp this file contains binary md5 + filename of the original file
remember: you must keep the file names untouched as in, everything is indexed by md5
to download the md5 files there's a streamer which will speed up the download
adding your game to the rapid download system
To download you can use one of the Rapid_Tags.