Ota2xta
From Spring
Units that need lots of energy to fire
¶ Units in this list demand you keep an eye on your energy tab for using. Its recommended to get an energy storage with them, but most of them are t2, so you probably have storage by that point, if you are not rushing.
- Commanders
- Disintegration gun, requires 350 in storage for using it.
- Arm Sniper
- Taking down laser towers and sniping important units costs 1000 energy per shot.
- 2260 damage per shot. Build an energy storage.
- Arm Raven
- 900 energy per shot. This means you need storage for sieging properly, as its not usual you have 80% of the energy tank full.
- This unit does around 2400 dps, but scattered/random non focusable damage.
- At times it seems its not worth its cost (half a golliat).
Used properly, and covered, it will demolish any base, specially if you have 2.
- Arm Luger
- It used to cost nothing to fire this beautiful unit. Now with tweaked numbers, maintaining this thing firing costs MORE energy than a core artillery does.
- Core artillery
- High damage per shot, bertha class shell, 750 energy per shot. Slow moving unit.