NOTAair

From Spring
Revision as of 08:08, 24 June 2007 by J5mello (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Air combat in the mod NOTA is vastly different than most other TA variants.

FUEL: All aircraft baring the construction and transport aircraft use fuel. This means that they can only stay in the air for so long and have a limited number of shots to fire. Planes that are out of fuel will automatically move to the closest unoccupied refuel pad. If none are available they will land near an occupied pad and wait their turn.

ROLES: No not the one the baker makes... idiots. Each plane in NOTA has a specific role in mind items in [/] is an [Arm_example/Core_example]:


Level 1

- Scouts: With high sight range, decent radar, and high fuel this is a good early scout though its low hp means if something sneezes at it, it dies. [Fink/Peeper]

- Fighters: Air superiority. They are weak vs. ground but their missiles and machine guns (MGs) shred air units. Set them to patrol past what you want to protect to give them time to shoot down bombers and ground attack aircraft. [Freedom Fighter/Avenger]

- Strategic Bombers: Flying at a high altitude these planes are great for taking out buildings or large immobile unit clusters. Each bomber has a large fuel contingent but uses it all up in its one bomb run. They fly very high up which means only flak and other aircraft can get to them. With no defensive weapons they need protection from fighters and interceptors if you want them to survive. [Thunder/Shadow]

- Ground attack: Unlike bombers these unilink titlets are meant to engage ground forces either on the move or not. They fly low to the ground which means missile units like Slashers or Jethros can hit them. Core's Vashp has powerful rockets and bombs. Arm's Toadfoot has rockets similar to the Vashp but trades in the bombs for an anti air missile and MG. Arm's hellfish light bomber has a similar bomb drop to the vashp but no missiles (does have a tail mounted MG though).

- Torpedo Bombers: These low flying aircraft can launch a guided torpedo at enemy ships and subs. With absolutely no other weapon they are useful only on maps where ships play a major role.

- Transports: Use these to move the transportable turrets into new positions or ferry ground forces around impassable terrain or closer to the front line. They don't use fuel!!!!


Level 2

Coming soon