LuaCallinReturn

From Spring
Revision as of 02:51, 5 November 2008 by Argh (talk | contribs) (New page: Here are the known reserved parameter values for all Lua Call-Ins. If you add new Call-Ins to Spring, please document them here. Shutdown() --> none. LayoutButtons() --> unknown, please ...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Here are the known reserved parameter values for all Lua Call-Ins. If you add new Call-Ins to Spring, please document them here.

Shutdown() --> none. LayoutButtons() --> unknown, please document. ConfigureLayout() --> "command". CommandNotify() --> "id, params, options", where id = the CommandID KeyPress() --> "key, mods, isRepeat", where key = keymap, mods = SHIFT, etc. KeyRelease() --> "key" MouseMove() --> "x, y, dx, dy, button" MousePress() --> "x, y, button" MouseRelease() --> "x, y, button" IsAbove() --> "x, y" where x,y = screen coordinates. GetTooltip() --> "x, y" where x,y = screen coordinates. Returns WorldTooltip. AddConsoleLine() --> "msg, priority" GroupChanged() --> "groupID" where groupID is the value of Group whose table value changed. WorldTooltip() --> "ttType, data1, data2, data3" special, should be documented in detail.

GameStart() --> unknown, but probably nil. GameOver() --> none. TeamDied() --> "TeamID" where TeamID = the team that has been eliminated.

UnitCreated() --> "unitID, unitDefID, teamID" ... I hope that's self-explanatory UnitFinished() --> "unitID, unitDefID, teamID" UnitFromFactory() --> "unitID, unitDefID, unitTeam, factID, factDefID, userOrders" UnitDestroyed() --> "unitID, unitDefID, teamID" UnitTaken() --> "unitID, unitDefID, unitTeam, newTeam" UnitGiven() --> "unitID, unitDefID, unitTeam, oldTeam" UnitIdle() --> "unitID, unitDefID, teamID" UnitCommand() --> unknown, please document. UnitSeismicPing() --> "x, y, z, strength" UnitEnteredRadar() --> "unitID, unitTeam" UnitEnteredLos() --> "unitID, unitDefID, teamID" UnitLeftRadar() --> "unitID, unitTeam" UnitLeftLos() --> "unitID, unitDefID, teamID" UnitLoaded() --> "unitID, unitDefID, unitTeam, transportID, transportTeam" UnitUnloaded() --> "unitID, unitDefID, teamID, transportID" UnitCloaked--> "unitID, unitDefID, teamID" UnitDecloaked--> "unitID, unitDefID, teamID" UnitMoveFailed--> "unitID, unitDefID, unitTeam" StockpileChanged--> "unitID, unitDefID, unitTeam, weaponNum, oldCount, newCount"

UnitEnteredWater() --> "unitID, unitDefID, teamID" UnitEnteredAir() --> "unitID, unitDefID, teamID" UnitLeftWater() --> "unitID, unitDefID, teamID" UnitLeftAir() --> "unitID, unitDefID, teamID"

FeatureCreated() --> "featureID, allyTeam" FeatureDestroyed() --> "featureID, allyTeam"

DrawGenesis() --> none. DrawWorld() --> none. DrawWorldPreUnit() --> none. DrawWorldShadow() --> none. DrawWorldReflection() --> none. DrawWorldRefraction() --> none. DrawScreenEffects() --> "vsx, vsy" where vsx, vsy are screen coords. DrawScreen() --> none. DrawInMiniMap() --> "sx, sy" where sx,sy are values relative to the minimap's position and scale.

Explosion() --> "weaponID, px, py, pz, ownerID" ShockFront() --> "power, dx, dy, dz"

GameFrame() --> "frameNum" CobCallback() --> unknown, marked FIXME. AllowCommand() --> "unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions, cmdTag, synced" CommandFallback() --> "unitID, unitDefID, unitTeam, cmdID, cmdParams, cmdOptions, cmdTag" AllowUnitCreation() --> "unitDefID, builderID, builderTeam, x, y, z" AllowUnitTransfer() --> "unitID, unitDefID, oldTeam, newTeam, capture" AllowUnitBuildStep() --> "builderID, builderTeam, unitID, unitDefID, part" AllowFeatureCreation() --> "featureDefID, teamID, x, y, z" AllowFeatureBuildStep() --> unknown, please document. AllowResourceLevel() --> "teamID, res, level" AllowResourceTransfer() --> "teamID, res, level"