Building Spring on MacOSX
Development < Building Spring < Building Spring on MacOSX
If you want only to play a spring game, follow the Spring_on_MacOSX Tutorial.
Build from source on MacOSX
Guide is for x86/Intel based OSX installs
I am hoping that with our efforts on the forum that we can have an .app bundle released everytime spring is updated and that will save most people needing to go through the headache of compiling from source code. But if you must try, then here's the steps to help!
I cannot stress enough that this will most likely only work on Intel based systems at this stage. With my understanding of how unitsync works, it seems like online play will not be possible between PPC and x86 architecture.
Get Dependencies
Install the Xcode developers package (this requires a free membership to apple's ADC website) and mac ports or homebrew.
Using Macports
As hint: set "buildmakejobs" to cpu-core count + 1 in /opt/local/etc/macports/macports.conf. For example:
buildmakejobs 5
Once you have downloaded and configured Macports use these commands to download / compile and install gcc:
sudo port install gcc48
now select the installed gcc as default:
sudo port select --set gcc mp-gcc48
hash -r
if you don't know the installed gcc, type:
port select --list gcc
and now the required dependencies:
sudo port install cmake libsdl boost libpng jpeg \
tiff libogg libvorbis python27 libdevil git-core binutils \
openal p7zip glew freetype +gcc48
binutils are required because of "addr2line", this allows finding bugs.
If all was successful, you are very close to being able to compile Spring naively!
Using Homebrew
WIP
brew install sdl2 sdl2_gfx sdl2_image sdl2_mixer sdl2_net sdl2_ttf binutils p7zip glew freetype openal-soft homebrew/versions/gcc48
Recompile boost library with gcc 4.8:
brew install boost --build-from-source --cc=gcc4.8
Obtaining the Source
Tarballs
(For playing online official games on lobby.springrts.com - the spring lobby server)
Using Git is the recommended way to get the sources of the engine.
In spite of, you can use the official tarballs to compile Spring without git.
Note: Do NOT use the zip-files from github, they are missing important data to compile Spring.
See Building spring for build instructions.
Git
Master repo URI:
git://github.com/spring/spring.git
Backup repo: git://git.code.sf.net/p/springrts/code
Branches of interest:
- master - latest stable, enforced for official games on lobby.springrts.com
- maintenance - fixes for the latest stable
- develop - major developments (most active, larger developments)
Assuming the GIT command line client is installed, you can clone (get locally) the repository with the commands below.
Latest Stable (master branch, useless for development purposes, lives as maintenance moving forward)
git clone --recursive git://github.com/spring/spring.git -b master
To later update it (get the changes other people did) with:
git pull --rebase
Maintenance (maintenance branch)
git clone --recursive git://github.com/spring/spring.git -b maintenance
Bleeding-edge (develop branch)
git clone --recursive git://github.com/spring/spring.git -b develop
Working with git
Please note that patches to the code must be done for either develop or maintenance. Such patches can be then sent to one of the developers with repository access. If you are new to git and github, you may want to have a look at this guide to get you started.
Note: you can switch branches this way:<syntaxhighlight lang="bash">
- (optional) backup your current code changes
git stash
- switch branch
git checkout $MY_OTHER_BRANCH
- sometimes needed
- note, it deletes all your unstashed changes and all non-pushed commits on the new branch,
- but it doesn't delete untracked files.
- git reset --hard
- update/sync with remote repo
git pull --rebase
- (optional) if you want to apply the code changes backed-up in the first step
- git stash pop # reapplies your changes and DELETES the backup
- or
- git stash apply --index 0 # reapplies your changes and keep the backup (see `git stash list`)
</syntaxhighlight>
Submodules
To obtain the submodules you should clone the repository with --recursive as mentioned above. If you haven't done this, you can execute the following code <syntaxhighlight lang="bash"> git submodule sync git submodule update --init
</syntaxhighlight>
To update the submodules, you have to execute the same commands again or pull normally.
Build And Install
macports
Configure and build:
cmake .
make spring
macports-specific instructions:
cmake . -DCMAKE_CXX_COMPILER=${prefix}/bin/g++-mp-4.8 -DCMAKE_C_COMPILER=${prefix}/bin/gcc-mp-4.8 \
-DFREETYPE_INCLUDE_DIR_freetype2=${prefix}/include/freetype2 -DFREETYPE_INCLUDE_DIR_ft2build=${prefix}/include/freetype2 \
-DFREETYPE_LIBRARY=${prefix}/lib/libfreetype.dylib
make spring
(optional) you can have multiple versions of spring installed - for example, by installing them in a prefix, by adding
-DCMAKE_INSTALL_PREFIX:PATH=/path/where/you/want/to/install/it
after
cmake .
for example
cmake . -DCMAKE_INSTALL_PREFIX:PATH=/opt/spring/96.0 \
-DCMAKE_CXX_COMPILER=${prefix}/bin/g++-mp-4.8 -DCMAKE_C_COMPILER=${prefix}/bin/gcc-mp-4.8 \
-DFREETYPE_INCLUDE_DIR_freetype2=${prefix}/include/freetype2 -DFREETYPE_INCLUDE_DIR_ft2build=${prefix}/include/freetype2 \
-DFREETYPE_LIBRARY=${prefix}/lib/libfreetype.dylib
brew-specific instructions:
cmake . -DAPPLE=1 -DCMAKE_CXX_COMPILER=/usr/local/Cellar/gcc48/4.8.3/bin/g++-4.8 \
-DCMAKE_C_COMPILER=/usr/local/Cellar/gcc48/4.8.3/bin/gcc-4.8 \
-DIL_INCLUDE_DIR=/usr/local/include \
-DGLEW_INCLUDE_DIR=/usr/local/include \
-DOPENAL_DIR=/usr/local/include/AL \
-DNO_SOUND=1
Install:
make install-spring