Balanced Annihilation
From Spring
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Overview
Balanced Annihilation was the long-term most popular game on the Spring engine. It's based on three basic principles:
- Refined Original Total Annihilation: BA's lineage traces back to fan mods of the original Total Annihilation. It feels similar, and play is more balanced for diverse multiplayer strategies.
- Stable gameplay: Balanced Annihilation has matured through several years of playtesting. New versions don't drastically alter the gameplay.
- Balance: Every unit has a role, and no unit has every role. Very few units get truly obsolete as a game progresses. The ideal state is to have no obsolete units at all.
History
The game started as a fork of Absolute Annihilation 2.23 in 2006. The community split in 2019 and shortly afterwards Floris (2016-19) resigned as maintainer. The current developer is Ares. The previous maintainers, who shouldn't be forgotten, were:
- [teh]Decay (2016)
- Silentwings (2012-16)
- Beherith (2011-12)
- Niobium (2011)
- TheFatController (2010-11)
- NOiZE. (2006-11)