Spring:CategoryStructure
From Spring
Use this sitemap to show changes in structure you'd like to see.
Go to the CurrentSiteMap to work on the Sitemap we want to have!
Shortened version for better illustration purposes (not saying to drop the subpoints of course!):
- About
- Games
- Free/Open Source
- Proprietary
- TA-derived (must own a copy of "Total Annihilation" to legally play)
- No longer supported/abandoned
- Engine Development
- Latest information (changelog, new features, beta versions and so on)
- Mantis (reporting bugs)
- Compiling Spring
- Github
- Game Making/Content Creation (use "Mod Development" ?)
- General Info
- Unit Development
- Weapons, Explosions & Misc
- Map creation (use "Map development" ?)
- Lua Scripting
- AI Development
- Mission Development
- Help
- Installing Spring (Windows)
- Installing Spring (Linux) (might be related to "Compiling Spring)
- First Steps
- Introduction to singeplayer frontends
- Introduction to multiplayer lobbies
- Advanced Setup
- Using AIs
- User Interface
- Lua_Widgets
- Custom Interfaces (ICE UI, Lolui)
- FAQ (I don't know what to do with this one - in its current state it's pretty much an unorganized repitition of the standard info pages...)
- Download
- K, hope pretty much everything is back in - I left out the Strategy guides on purpose, because I don't think they have a place in the "public face" of the Spring site (don't care if they're hidden somewhere). The reason is, the site is about the engine - I think it makes sense to also showcase which games are using it, but explaining those games is better left to the games one homepages, that's my opinion. Seanheron 12:20, 8 August 2009 (UTC)
Maybe we should have a more general discussion of what should displayed by the site/sitemap ? Related to this is what should go in which of our "top-bar" pages. I would suggest:
- Present Spring as an Engine (currently About)
- Present Games that use Spring (Games)
- Enable people to install and use spring (Download for installation, FAQaka Help for usage, ??)
- Support improvement and work on the Engine (is in Source Development)
- Support work on content and games (This is also in Source Development, but I think it should have an seperate page)
That would cover everything I think the Spring site should be about / display visibly.
- I've split Engine Devving and Game creation, cause I just think it's two very seperate things (just look in the forums!). A different possible split might be: Coding <-> Artwork
Longer version (for reference)
- About
- Games
- Free/Open Source
- Kernel Panic
- Spring: 1944
- etc..
- Proprietary
- P.U.R.E.
- Gundam RTS
- The Cursed
- etc..
- TA-derived (must own a copy of "Total Annihilation" to legally play)
- BA
- CA
- NOTA
- etc..
- No longer supported/abandoned
- Free/Open Source
- Development
- Engine Development
- Latest information (changelog, new features, beta versions and so on)
- Mantis (reporting bugs)
- Compiling Spring
- Github
- Engine Development
- Game Making/Content Creation (use "Mod Development" ?)
- General Info
- Unit Development
- Models 3do
- Models s3o
- Unit animation / scripting
- Unit definitions - FBI Files
- Weapons, Explosions & Misc
- Weapons - TDF files
- Explosion generators (CEG)
- Misc (this is about all the little topics like cursors, sidepics or radar icons)
- Map creation (use "Map development" ?)
- Guides / Specifications
- Tools
- Lua Scripting
- Introduction & First steps
- Available functions (Interfaces)
- AI Development
- Mission Development
- Help
- Installing Spring (Windows)
- Installing Spring (Linux) (might be related to "Compiling Spring)
- General guide
- Additional info for distribution X
- Additional info for distribution Y
- Additional info for distribution Z
- First Steps
- Introduction to Spring (what is Springsettings.exe, Spring.exe and so on for & giving an overview of how to add games/mods and maps) -> this might be good: Getting_Spring_Content_and_Links as Link source)
- Introduction to singeplayer frontends
- Springlobby Frontend
- whatever else may come...
- Using AIs
- Introduction to multiplayer lobbies
- TASClient
- Springlobby
- QTLobby (it might turn out great and currently is one of the few that work ;) )
- Using AIs
- User Interface
- Default keyboard layout
- Default key combinations
- Explaining advanced controls (like building stuff in a line)
- Lua_Widgets
- Custom Interfaces
- IceUI
- LolUI
- FAQ (I don't know what to do with this one - in its current state it's pretty much an unorganized repitition of the standard info pages...)
- Download