User:Jk/WeaponDefs

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Revision as of 20:47, 12 May 2013 by Jk (talk | contribs)
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List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias damage.default
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias impulseFactor
type default min max safemode
float 1
alias
type default min max safemode
table
alias cylinderTargetting
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
alias waterweapon
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias shieldRechargeDelay
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias shieldAlpha
type default min max safemode
float 0.2
alias shieldBadColor
type default min max safemode
float3 [1, 0.5, 0.5]
alias shieldEnergyUse
type default min max safemode
float 0
alias exteriorShield
type default min max safemode
bool false
alias shieldForce
type default min max safemode
float 0
alias shieldGoodColor
type default min max safemode
float3 [0.5, 0.5, 1]
alias shieldInterceptType
type default min max safemode
unsigned int 0
alias shieldMaxSpeed
type default min max safemode
float 0
alias shieldPower
type default min max safemode
float 0
alias shieldPowerRegen
type default min max safemode
float 0
alias shieldPowerRegenEnergy
type default min max safemode
float 0
alias shieldRadius
type default min max safemode
float 0
alias shieldRepulser
type default min max safemode
bool false
alias smartShield
type default min max safemode
bool false
alias shieldStartingPower
type default min max safemode
float 0
alias visibleShield
type default min max safemode
bool false
alias visibleShieldRepulse
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias soundHit
type default min max safemode
string ""
alias soundHitVolume
type default min max safemode
float -1
alias soundHit
type default min max safemode
string ""
alias soundHitVolume
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
alias reload
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
alias texture1
type default min max safemode
string ""
alias texture2
type default min max safemode
string ""
alias texture3
type default min max safemode
string ""
alias texture4
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias visibleShieldHitFrames
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
<div id="cameraShake
fallback:damage.default" style="font-size:110%">[[#cameraShake
fallback:damage.default|cameraShake
fallback:damage.default]]
alias
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
<div id="craterMult
fallback:impulseFactor" style="font-size:110%">[[#craterMult
fallback:impulseFactor|craterMult
fallback:impulseFactor]]
alias
type default min max safemode
float 1
alias
type default min max safemode
table
<div id="cylinderTargeting
fallback:cylinderTargetting" style="font-size:110%">[[#cylinderTargeting
fallback:cylinderTargetting|cylinderTargeting
fallback:cylinderTargetting]]
alias
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
<div id="fireSubmersed
fallback:waterweapon" style="font-size:110%">[[#fireSubmersed
fallback:waterweapon|fireSubmersed
fallback:waterweapon]]
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
<div id="rechargeDelay
fallback:shieldRechargeDelay" style="font-size:110%">[[#rechargeDelay
fallback:shieldRechargeDelay|rechargeDelay
fallback:shieldRechargeDelay]]
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
<div id="shield.alpha
fallback:shieldAlpha" style="font-size:110%">[[#shield.alpha
fallback:shieldAlpha|shield.alpha
fallback:shieldAlpha]]
alias
type default min max safemode
float 0.2
<div id="shield.badColor
fallback:shieldBadColor" style="font-size:110%">[[#shield.badColor
fallback:shieldBadColor|shield.badColor
fallback:shieldBadColor]]
alias
type default min max safemode
float3 [1, 0.5, 0.5]
<div id="shield.energyUse
fallback:shieldEnergyUse" style="font-size:110%">[[#shield.energyUse
fallback:shieldEnergyUse|shield.energyUse
fallback:shieldEnergyUse]]
alias
type default min max safemode
float 0
<div id="shield.exterior
fallback:exteriorShield" style="font-size:110%">[[#shield.exterior
fallback:exteriorShield|shield.exterior
fallback:exteriorShield]]
alias
type default min max safemode
bool false
<div id="shield.force
fallback:shieldForce" style="font-size:110%">[[#shield.force
fallback:shieldForce|shield.force
fallback:shieldForce]]
alias
type default min max safemode
float 0
<div id="shield.goodColor
fallback:shieldGoodColor" style="font-size:110%">[[#shield.goodColor
fallback:shieldGoodColor|shield.goodColor
fallback:shieldGoodColor]]
alias
type default min max safemode
float3 [0.5, 0.5, 1]
<div id="shield.interceptType
fallback:shieldInterceptType" style="font-size:110%">[[#shield.interceptType
fallback:shieldInterceptType|shield.interceptType
fallback:shieldInterceptType]]
alias
type default min max safemode
unsigned int 0
<div id="shield.maxSpeed
fallback:shieldMaxSpeed" style="font-size:110%">[[#shield.maxSpeed
fallback:shieldMaxSpeed|shield.maxSpeed
fallback:shieldMaxSpeed]]
alias
type default min max safemode
float 0
<div id="shield.power
fallback:shieldPower" style="font-size:110%">[[#shield.power
fallback:shieldPower|shield.power
fallback:shieldPower]]
alias
type default min max safemode
float 0
<div id="shield.powerRegen
fallback:shieldPowerRegen" style="font-size:110%">[[#shield.powerRegen
fallback:shieldPowerRegen|shield.powerRegen
fallback:shieldPowerRegen]]
alias
type default min max safemode
float 0
<div id="shield.powerRegenEnergy
fallback:shieldPowerRegenEnergy" style="font-size:110%">[[#shield.powerRegenEnergy
fallback:shieldPowerRegenEnergy|shield.powerRegenEnergy
fallback:shieldPowerRegenEnergy]]
alias
type default min max safemode
float 0
<div id="shield.radius
fallback:shieldRadius" style="font-size:110%">[[#shield.radius
fallback:shieldRadius|shield.radius
fallback:shieldRadius]]
alias
type default min max safemode
float 0
<div id="shield.repulser
fallback:shieldRepulser" style="font-size:110%">[[#shield.repulser
fallback:shieldRepulser|shield.repulser
fallback:shieldRepulser]]
alias
type default min max safemode
bool false
<div id="shield.smart
fallback:smartShield" style="font-size:110%">[[#shield.smart
fallback:smartShield|shield.smart
fallback:smartShield]]
alias
type default min max safemode
bool false
<div id="shield.startingPower
fallback:shieldStartingPower" style="font-size:110%">[[#shield.startingPower
fallback:shieldStartingPower|shield.startingPower
fallback:shieldStartingPower]]
alias
type default min max safemode
float 0
<div id="shield.visible
fallback:visibleShield" style="font-size:110%">[[#shield.visible
fallback:visibleShield|shield.visible
fallback:visibleShield]]
alias
type default min max safemode
bool false
<div id="shield.visibleRepulse
fallback:visibleShieldRepulse" style="font-size:110%">[[#shield.visibleRepulse
fallback:visibleShieldRepulse|shield.visibleRepulse
fallback:visibleShieldRepulse]]
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
<div id="soundHitDry
fallback:soundHit" style="font-size:110%">[[#soundHitDry
fallback:soundHit|soundHitDry
fallback:soundHit]]
alias
type default min max safemode
string ""
<div id="soundHitDryVolume
fallback:soundHitVolume" style="font-size:110%">[[#soundHitDryVolume
fallback:soundHitVolume|soundHitDryVolume
fallback:soundHitVolume]]
alias
type default min max safemode
float -1
<div id="soundHitWet
fallback:soundHit" style="font-size:110%">[[#soundHitWet
fallback:soundHit|soundHitWet
fallback:soundHit]]
alias
type default min max safemode
string ""
<div id="soundHitWetVolume
fallback:soundHitVolume" style="font-size:110%">[[#soundHitWetVolume
fallback:soundHitVolume|soundHitWetVolume
fallback:soundHitVolume]]
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
<div id="stockpileTime
fallback:reload" style="font-size:110%">[[#stockpileTime
fallback:reload|stockpileTime
fallback:reload]]
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
<div id="textures.1
fallback:texture1" style="font-size:110%">[[#textures.1
fallback:texture1|textures.1
fallback:texture1]]
alias
type default min max safemode
string ""
<div id="textures.2
fallback:texture2" style="font-size:110%">[[#textures.2
fallback:texture2|textures.2
fallback:texture2]]
alias
type default min max safemode
string ""
<div id="textures.3
fallback:texture3" style="font-size:110%">[[#textures.3
fallback:texture3|textures.3
fallback:texture3]]
alias
type default min max safemode
string ""
<div id="textures.4
fallback:texture4" style="font-size:110%">[[#textures.4
fallback:texture4|textures.4
fallback:texture4]]
alias
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
<div id="visibleHitFrames
fallback:visibleShieldHitFrames" style="font-size:110%">[[#visibleHitFrames
fallback:visibleShieldHitFrames|visibleHitFrames
fallback:visibleShieldHitFrames]]
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
<div id="cameraShake
fallback: damage.default" style="font-size:110%">[[#cameraShake
fallback: damage.default|cameraShake
fallback: damage.default]]
alias
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
<div id="craterMult
fallback: impulseFactor" style="font-size:110%">[[#craterMult
fallback: impulseFactor|craterMult
fallback: impulseFactor]]
alias
type default min max safemode
float 1
alias
type default min max safemode
table
<div id="cylinderTargeting
fallback: cylinderTargetting" style="font-size:110%">[[#cylinderTargeting
fallback: cylinderTargetting|cylinderTargeting
fallback: cylinderTargetting]]
alias
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
<div id="fireSubmersed
fallback: waterweapon" style="font-size:110%">[[#fireSubmersed
fallback: waterweapon|fireSubmersed
fallback: waterweapon]]
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
<div id="rechargeDelay
fallback: shieldRechargeDelay" style="font-size:110%">[[#rechargeDelay
fallback: shieldRechargeDelay|rechargeDelay
fallback: shieldRechargeDelay]]
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
<div id="shield.alpha
fallback: shieldAlpha" style="font-size:110%">[[#shield.alpha
fallback: shieldAlpha|shield.alpha
fallback: shieldAlpha]]
alias
type default min max safemode
float 0.2
<div id="shield.badColor
fallback: shieldBadColor" style="font-size:110%">[[#shield.badColor
fallback: shieldBadColor|shield.badColor
fallback: shieldBadColor]]
alias
type default min max safemode
float3 [1, 0.5, 0.5]
<div id="shield.energyUse
fallback: shieldEnergyUse" style="font-size:110%">[[#shield.energyUse
fallback: shieldEnergyUse|shield.energyUse
fallback: shieldEnergyUse]]
alias
type default min max safemode
float 0
<div id="shield.exterior
fallback: exteriorShield" style="font-size:110%">[[#shield.exterior
fallback: exteriorShield|shield.exterior
fallback: exteriorShield]]
alias
type default min max safemode
bool false
<div id="shield.force
fallback: shieldForce" style="font-size:110%">[[#shield.force
fallback: shieldForce|shield.force
fallback: shieldForce]]
alias
type default min max safemode
float 0
<div id="shield.goodColor
fallback: shieldGoodColor" style="font-size:110%">[[#shield.goodColor
fallback: shieldGoodColor|shield.goodColor
fallback: shieldGoodColor]]
alias
type default min max safemode
float3 [0.5, 0.5, 1]
<div id="shield.interceptType
fallback: shieldInterceptType" style="font-size:110%">[[#shield.interceptType
fallback: shieldInterceptType|shield.interceptType
fallback: shieldInterceptType]]
alias
type default min max safemode
unsigned int 0
<div id="shield.maxSpeed
fallback: shieldMaxSpeed" style="font-size:110%">[[#shield.maxSpeed
fallback: shieldMaxSpeed|shield.maxSpeed
fallback: shieldMaxSpeed]]
alias
type default min max safemode
float 0
<div id="shield.power
fallback: shieldPower" style="font-size:110%">[[#shield.power
fallback: shieldPower|shield.power
fallback: shieldPower]]
alias
type default min max safemode
float 0
<div id="shield.powerRegen
fallback: shieldPowerRegen" style="font-size:110%">[[#shield.powerRegen
fallback: shieldPowerRegen|shield.powerRegen
fallback: shieldPowerRegen]]
alias
type default min max safemode
float 0
<div id="shield.powerRegenEnergy
fallback: shieldPowerRegenEnergy" style="font-size:110%">[[#shield.powerRegenEnergy
fallback: shieldPowerRegenEnergy|shield.powerRegenEnergy
fallback: shieldPowerRegenEnergy]]
alias
type default min max safemode
float 0
<div id="shield.radius
fallback: shieldRadius" style="font-size:110%">[[#shield.radius
fallback: shieldRadius|shield.radius
fallback: shieldRadius]]
alias
type default min max safemode
float 0
<div id="shield.repulser
fallback: shieldRepulser" style="font-size:110%">[[#shield.repulser
fallback: shieldRepulser|shield.repulser
fallback: shieldRepulser]]
alias
type default min max safemode
bool false
<div id="shield.smart
fallback: smartShield" style="font-size:110%">[[#shield.smart
fallback: smartShield|shield.smart
fallback: smartShield]]
alias
type default min max safemode
bool false
<div id="shield.startingPower
fallback: shieldStartingPower" style="font-size:110%">[[#shield.startingPower
fallback: shieldStartingPower|shield.startingPower
fallback: shieldStartingPower]]
alias
type default min max safemode
float 0
<div id="shield.visible
fallback: visibleShield" style="font-size:110%">[[#shield.visible
fallback: visibleShield|shield.visible
fallback: visibleShield]]
alias
type default min max safemode
bool false
<div id="shield.visibleRepulse
fallback: visibleShieldRepulse" style="font-size:110%">[[#shield.visibleRepulse
fallback: visibleShieldRepulse|shield.visibleRepulse
fallback: visibleShieldRepulse]]
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
<div id="soundHitDry
fallback: soundHit" style="font-size:110%">[[#soundHitDry
fallback: soundHit|soundHitDry
fallback: soundHit]]
alias
type default min max safemode
string ""
<div id="soundHitDryVolume
fallback: soundHitVolume" style="font-size:110%">[[#soundHitDryVolume
fallback: soundHitVolume|soundHitDryVolume
fallback: soundHitVolume]]
alias
type default min max safemode
float -1
<div id="soundHitWet
fallback: soundHit" style="font-size:110%">[[#soundHitWet
fallback: soundHit|soundHitWet
fallback: soundHit]]
alias
type default min max safemode
string ""
<div id="soundHitWetVolume
fallback: soundHitVolume" style="font-size:110%">[[#soundHitWetVolume
fallback: soundHitVolume|soundHitWetVolume
fallback: soundHitVolume]]
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
<div id="stockpileTime
fallback: reload" style="font-size:110%">[[#stockpileTime
fallback: reload|stockpileTime
fallback: reload]]
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
<div id="textures.1
fallback: texture1" style="font-size:110%">[[#textures.1
fallback: texture1|textures.1
fallback: texture1]]
alias
type default min max safemode
string ""
<div id="textures.2
fallback: texture2" style="font-size:110%">[[#textures.2
fallback: texture2|textures.2
fallback: texture2]]
alias
type default min max safemode
string ""
<div id="textures.3
fallback: texture3" style="font-size:110%">[[#textures.3
fallback: texture3|textures.3
fallback: texture3]]
alias
type default min max safemode
string ""
<div id="textures.4
fallback: texture4" style="font-size:110%">[[#textures.4
fallback: texture4|textures.4
fallback: texture4]]
alias
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
<div id="visibleHitFrames
fallback: visibleShieldHitFrames" style="font-size:110%">[[#visibleHitFrames
fallback: visibleShieldHitFrames|visibleHitFrames
fallback: visibleShieldHitFrames]]
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
table
alias
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
float3 [1, 0.5, 0.5]
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float3 [0.5, 0.5, 1]
alias
type default min max safemode
unsigned int 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
table
alias
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
float3 [1, 0.5, 0.5]
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float3 [0.5, 0.5, 1]
alias
type default min max safemode
unsigned int 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
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alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
table
alias
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
float3 [1, 0.5, 0.5]
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float3 [0.5, 0.5, 1]
alias
type default min max safemode
unsigned int 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
float 8
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
string ""
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
int 1
alias
type default min max safemode
float 0.1
alias
type default min max safemode
float 0 0
alias
type default min max safemode
bool true
alias
type default min max safemode
string ""
The name, without prefixes, of a CEG to be emitted by the projectile each frame.
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0.05
alias
type default min max safemode
string ""
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0.25
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
table
alias
type default min max safemode
float 0 0 128
alias
type default min max safemode
table
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.05
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0 0.999
alias
type default min max safemode
float 0
alias
type default min max safemode
string ""
alias
type default min max safemode
bool true
alias
type default min max safemode
float
alias
type default min max safemode
float 0.5
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float -1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
int 2
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.9
Alpha transparency for non-3D model projectiles. Lower values are more opaque, but 0.0 will cause the projectile to disappear entirely.
alias
type default min max safemode
bool true
If true don't allow any other interceptors to target the same projectile.
alias
type default min max safemode
unsigned int
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 15
alias
type default min max safemode
float 0
alias
type default min max safemode
float -1
alias
type default min max safemode
int 1000
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
The minimum percentage the weapon's damage can fall-off to over its range. Setting to 1.0 will disable fall off entirely. Unrelated to the visual-only intensity tag.
alias
type default min max safemode
string ""
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Weapon"
The descriptive name of the weapon as listed in FPS mode.
alias
type default min max safemode
bool false
alias
type default min max safemode
bool true
alias
type default min max safemode
bool false
alias
type default min max safemode
int -1
alias
type default min max safemode
float
alias
type default min max safemode
int 10 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
int 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 1
alias
type default min max safemode
float 10
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1
alias
type default min max safemode
float3 [1, 0.5, 0]
alias
type default min max safemode
float3 [1, 1, 1]
alias
type default min max safemode
float 5
alias
type default min max safemode
float 1
alias
type default min max safemode
float 0.2
alias
type default min max safemode
float3 [1, 0.5, 0.5]
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float3 [0.5, 0.5, 1]
alias
type default min max safemode
unsigned int 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0.5
alias
type default min max safemode
bool false
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
string ""
alias
type default min max safemode
float -1
alias
type default min max safemode
bool true
alias
type default min max safemode
float 0
alias
type default min max safemode
int 5
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
bool false
alias
type default min max safemode
float 1
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
Makes the laser continue firing while it aims for a new target, 'sweeping' across the terrain. Somewhat unreliable.
alias
type default min max safemode
float 0 -1 1
alias
type default min max safemode
float 0
alias
type default min max safemode
int 0
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
string ""
alias
type default min max safemode
float 2
alias
type default min max safemode
float 200
alias
type default min max safemode
float 3000
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0
alias
type default min max safemode
bool false
Does the unit aim within an arc (up-to and including full 360° turret traverse) or always aim along the owner's heading?
alias
type default min max safemode
int 0
alias
type default min max safemode
bool false
alias
type default min max safemode
bool false
alias
type default min max safemode
float 0
alias
type default min max safemode
string "Cannon"
alias
type default min max safemode
float 0 0.01
alias
type default min max safemode
float 0
alias
type default min max safemode
float 0

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1

List

THIS SECTION IS AUTOMATICALLY GENERATED! DON'T TRY TO EDIT IT!
alias
type default min max safemode
float 0
alias
type default min max safemode
float 1