Strategy:Absolute Annihilation

From Spring
Revision as of 00:14, 17 November 2005 by Maelstrom (talk | contribs) (Put it in a table. Looks good now.)
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Unit Counter
Skirmishers Planes, heavy defenses with a fair bit of range
Stationary Defenses Mobile Arty/Rockos
Arty Jammers
Jammers Scouts
Defense Swarming Mass Expansion
Mass Expansion Mass Raiding
Unit Swarming Defense Swarming (+reclaim wrecks)
Commander Radar+Skirmish
Level One Swarming Defense Swarming, Microed l2 (especially skirmishers)
Heavy Short Range Defenses Assault Units (slow but powerful)
Assault Units Raid the shit out of his econ to cripple production (air are good) also brawlies or l1 short range (cost effective but u need a fuckload)