Mapdev:Tutorial Finalizing

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Revision as of 02:07, 20 December 2012 by Enetheru (talk | contribs) (→Review: filled out.)
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Finalizing

This page describes how to compile some of the texture files into the smf smt files, test your map, archive the map using 7zip and upload to springfiles.com

Review

Following stage one or stage two of the beginners tutorial you will have some intermediary files ready to convert into the SMF and SMT map format.

  • heightmap.png
  • metalmap.png
  • diffuse.png
  • minimap

These are not all of the components that can be compiled into the smf/smt files, see the terrain type and grass pages for more info.

Compiling the smf and smt files

  1. Open up the terminal and navigate to your working directory
  2. Generate the smf and smt files by runing mapconv with these options:
    springMapConvNG -t diffuse.png -h heightmap.png -m metalmap.png -minimap minimap.png -ct 1 -o mymapname
  3. Copy the smf and smt files to the ./mymapname.sdd/maps/ directory

Testing the map

show how you can copy the sdd directory to the maps folder to test without archiving.

Archiving to sd7

should be pretty simple to explain really.

  1. zip up the contents of the sdd folder
Caution
note about solid archive
  1. copy the archive to maps folder to test

uploading to springfiles.com

will have to re-do this myself to remember

Congratulations

further information like please help with the wiki, have a look at the game dev pages, learn lua scripting, etc etc. general advice and thanks.

good luck.