Mapdev:Tutorial Finalizing
From Spring
Finalizing
This section describes how to compile some of the texture files into the smf smt files. And how to archive the map into an 7zip archive for distribution on springfiles.com
Review
following the beginners tutorial you should now have the basic textures needed to compile the smf and smt files
Compiling the smf and smt files
- Open up the terminal and navigate to your working directory
- Generate the smf and smt files by runing mapconv with these options:
springMapConvNG -t diffuse.png -h heightmap.png -m metalmap.png -minimap minimap.png -ct 1 -o mymapname
- Copy the smf and smt files to the ./mymapname.sdd/maps/ directory
Testing the map
show how you can copy the sdd directory to the maps folder to test without archiving.
Archiving to sd7
should be pretty simple to explain really.
- zip up the contents of the sdd folder
| Caution | |
|---|---|
| note about solid archive |
- copy the archive to maps folder to test
uploading to springfiles.com
will have to re-do this myself to remember
Congratulations
further information like please help with the wiki, have a look at the game dev pages, learn lua scripting, etc etc. general advice and thanks.
good luck.