About s3o

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Revision as of 05:24, 12 February 2012 by Smoth (talk | contribs) (→S3o Textures)
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-= Needs more info =-

Format used by the Spring Engine

S3o Textures

S3o has several render settings, the most commonly used setting is "Full"

Full

  • Texture 1
    • RGB channels - are color information
    • Alpha channel - used for the Team color.
  • Texture 2
    • Red Channel - Glow Map
    • Green Channel - Reflective and Specular map
    • Blue Channel - Unused
    • Alpha Channel - 1 bit Transparency

Basic

  • Texture 1
    • RGB channels - are color information
    • Alpha channel - used for the Team color.
  • Texture 1
    • Ignored

Texture 1 color

  • -=Needs info=-

Texture 2 color

  • -=Needs info=-

Tool used

Tutorials