About

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About

Spring is a project aiming to create a new and versatile RTS Engine. It features:

  • Open source (GPLv2).
  • Multi-plattform (Windows & Linux, MacOSX in progress).
  • Written in C++, using OpenGL, OpenAL, SDL, boost, 7zip, Lua.
  • Very extensive Lua interface, allowing gameplay changes and custom (G-)UIs.
  • Large battles limited only by the power of your computer; support for up to 30000 units and up to 250 players.
  • Fully 3D combat in land, sea, and air, with realistic weapon trajectories (physics engine).
  • Full featured lobby clients to easily play multiplayer games with hundreds of players just waiting for you at any time. Including automatic game and map downloading, chat, friends list etc.
  • Complex 3rd party AIs (Bots) that can work very competently in many cases with multiple Spring engine games and mods.
  • Several camera modes, allowing for anything to be viewed from almost any angle.
  • A powerful UI designed to minimize unnecessary micromanagement that is easily extensible via a Lua API.
  • A lot of third party widgets to improve the GUI, the gameplay and the visual.
  • Many different Games, made just for Spring.
  • Hundreds of large and highly detailed maps in which to wage those battles, fully 3D with deformable terrain, forest fires, dynamic and reflective bump mapped water, and custom skyboxes.

System requirements

Minimum

  • 1 GHz single core CPU with SSE-Instructions
  • 512 MB of RAM
  • 64 MB Nvidia Geforce 3 graphics card
  • Roughly 200 MB of hard drive space, depending on how many maps and mods you download with the installer.

Recommended

  • 2 GHz single core CPU or better
  • 1 GB of RAM or more
  • 256 MB Geforce 6600 Series graphics card or greater
  • 2 GB of hard drive space to accommodate more maps and mods

For more information on system requirements see http://spring.clan-sy.com/wiki/Requirements or for help see http://spring.clan-sy.com/wiki/FAQ#Requirements.

Documentation

This page is an index of all available documentation on this web site.

Currently in Development

  • Many different Maps, Games, and Skirmish AIs.
  • New Map drawing technique (roam) for better performance.
  • New Missions for both single player and multiplayer, as well as a mission editor.
  • A Skirmish AI ladder

Always in development are Features, Tweaks, Performance improvements Bug-fixes, lobbies, lobby servers and the engine