Lua UnsyncedRead
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Unsynced Read
Replay/Spectating
Spring.IsReplay
( )
return: nil | bool isReplay
Spring.GetReplayLength
( )
return: nil | number timeInSeconds
- New in version 92.0
Spring.GetSpectatingState
( )
return: bool spectating, bool fullView, bool fullSelect
Game/Menu Name
Spring.GetGameName
( )
return: string name
- New in version 104.0
Apparently returns name .. version from Modinfo.lua. E.g. "Spring: 1944 test-5640-ac2d15b".
Spring.GetMenuName
( )
return: string name
- New in version 104.0
ModUI
Spring.GetModUICtrl
( )
return: bool ModUICtrl
MyInfo
Spring.GetMyAllyTeamID
( )
return: number allyTeamID
Spring.GetMyTeamID
( )
return: number teamID
Spring.GetMyPlayerID
( )
return: number playerID
Local Player,Team,Ally
Redundant same as the GetMyXYZ functions!
Spring.GetLocalPlayerID
( )
return: number playerID
Spring.GetLocalTeamID
( )
return: number teamID
Spring.GetLocalAllyTeamID
( )
return: number allyID
Team/Player Info
Spring.GetPlayerRoster
( [number sortType] | [number sortType], [bool showPathingPlayers] )
return: nil | table playerTable
- "playerTable" contains:
playerTable = {
[1] = {
string name,
number playerID,
number teamID,
number allyTeamID,
boolean spectator,
number cpuUsage,
number pingTime
},
etc...
}
if pingTime == -1, the player is pathfinding, in order to find the progress, use:
cpuUsage&0x1 if it's PC or BO, cpuUsage& 0xFE to get path res, (cpuUsage>>8)*1000
for the progress
Sort codes:
1 = Sort by allies (the default)
2 = Sort by teamID
3 = Sort by playerName
4 = Sort by CPU usage
5 = Sort by ping time
Spring.GetTeamColor
( number teamID )
return: nil | number r, number g, number b, number a
Spring.GetTeamOrigColor
( number teamID )
return: nil | number r, number g, number b, number a
Spring.GetPlayerTraffic
( number playerID [,
number packetID ] )
return: number traffic
Sound
Spring.GetSoundStreamTime
( )
return: number playedTime, number totalTime,
Camera
Spring.GetCameraNames
( )
return: { [camName] = number camNum, ... }
Spring.GetCameraState
( )
return: { "name" = string, "mode" = number camIdx, state1 = number, state2 = number, ... }
- See Lua_camState for details about Spring.GetCameraState output.
Spring.GetCameraPosition
( )
return: number x, number y, number z
Spring.GetCameraDirection
( )
return: number forward_x, number forward_y, number forward_z
Spring.GetCameraFOV
( )
return: number vFov, number hFov
Spring.GetCameraVectors
( )
return: table vectorTable
- vectorTable contains:
vectorTable = {
forward = { [1] = number x, [2] = number y, [3] = number z },
up = { [1] = number x, [2] = number y, [3] = number z },
right = { [1] = number x, [2] = number y, [3] = number z },
top = { [1] = number x, [2] = number y, [3] = number z },
bottom = { [1] = number x, [2] = number y, [3] = number z },
leftside = { [1] = number x, [2] = number y, [3] = number z },
rightside = { [1] = number x, [2] = number y, [3] = number z }
}
Inview
Spring.GetVisibleUnits
( [number teamID = -1 [,
number radius = 30 [,
bool Icons = true ]]] )
return: nil | table unitTable = { [1] = number unitID, ... }
Spring.GetVisibleFeatures
( [number allyTeamID = -1 [,
number radius = 30 [,
bool Icons = true [,
bool geos = true ]]]] )
return: nil | table featureTable = { [1] = number featureID, ... }
Spring.IsAABBInView
( number minX, number minY, number minZ,
number maxX, number maxY, number maxZ )
return: nil | bool isInView
Spring.IsSphereInView
( number x, number y, number z [,
number radius ] )
return: nil | bool isInView
Spring.IsUnitIcon
( number unitID )
return: nil | bool isUnitIcon
Spring.IsUnitInView
( number unitID )
return: nil | bool isUnitInView
Spring.IsUnitVisible
( number unitID [,
number radius [,
bool checkIcons ]] )
return: nil | bool isVisible
Screen Trace
Spring.WorldToScreenCoords
( number x, number y, number z )
return: number x, number y, number z
Spring.TraceScreenRay
( number mouseX, number mouseY, [,
bool onlyCoords [,
bool useMinimap [,
bool includeSky [,
bool ignoreWater [,
number D ]]]]] )
return: nil | string unit, number unitID | string feature, number featureID | string ground, table coords = { [1] = number x, [2] = number y, [3] = number z }
- New in version 101.0
Extended to allow a custom plane, parameters are (0, 1, 0, D=0) where D is the offset D can be specified in the third argument (if all the bools are false) or in the seventh (as shown). Intersection coordinates are returned in t[4],t[5],t[6] when the ray goes offmap and includeSky is true), or when no unit or feature is hit (or onlyCoords is true). This will only work for units & objects with the default collission sphere. Per Piece collission and custom collission objects are not supported. The unit must be selectable, to appear to a screen trace ray.
To get map coordinates under mouse cursor: input mouse coordinates obtained via GetMouseState() and pass true for the onlyCoords parameter. Be careful as going off map will result in nil:
local mouseX, mouseY = Spring.GetMouseState()
print ("Mouse coordinates: (" .. mouseX .. ", " .. mouseY .. ")")
local desc, args = Spring.TraceScreenRay(mouseX, mouseY, true)
if nil == desc then return end -- off map
local x = args[1]
local y = args[2]
local z = args[3]
print ("World coordinates: (" .. x .. ", " .. y .. ", " .. z .. ")")
Spring.GetPixelDir
( number x,
number y )
return: number dirX, number dirY, number dirZ
- New in version 95.0
Screen & Window Geometry
Spring.GetViewGeometry
( )
return: number viewSizeX, number viewSizeY, number viewPosX, number viewPosY
Spring.GetWindowGeometry
( )
return: number winSizeX, number winSizeY, number winPosX, number winPosY
Spring.GetScreenGeometry
( )
return: number screenSizeX, number screenSizeY, number ZERO, number ZERO
- Is missing multiscreen support!
Unit
Spring.IsUnitAllied
( number unitID )
return: nil | bool isAllied
Spring.GetUnitViewPosition
( number unitID [,
bool midPos = false ] )
return: nil | number x, number y, number z
Spring.GetUnitTransformMatrix
( number unitID [,
bool invert = false ] )
return: nil | number a11, number a12 ..., number a44 (4x4 matrix)
Spring.GetUnitSelectionVolumeData
( number unitID )
return: number scaleX, number scaleY, number scaleZ, number offsetX, number offsetY, number offsetZ, number volumeType, number testType, number primaryAxis, bool disabled
Selected Units
Spring.GetSelectedUnits
( )
return: { [1] = number unitID, ... }
Spring.GetSelectedUnitsSorted
( )
return: { [number unitDefID] = { [1] = [number unitID], etc... }, ... }
Spring.GetSelectedUnitsCounts
( )
return: { [number unitDefID] = number count, etc... }
Spring.GetSelectedUnitsCount
( )
return: number count
Spring.IsUnitSelected
( number unitID )
return: nil | bool isSelected
Unit Groups
Spring.GetUnitGroup
( number unitID )
return: nil | number groupNumber
Spring.GetGroupList
( )
return: nil | { [number] = number unitCount, ... }
Spring.GetSelectedGroup
( )
return: number groupNumber
Spring.GetGroupAIName
( number groupID )
return: string aiName
Spring.GetGroupAIList
( )
return: { [1] = string aiName, ... }
Spring.GetGroupUnits
( number groupID )
return: nil | { [1] = number unitID, ... }
Spring.GetGroupUnitsSorted
( number groupID )
return: nil | { [number unitDefID] = { number unitID, ... }, ... }
Spring.GetGroupUnitsCounts
( number groupID )
return: nil | { [number unitDefID] = number count, ... }
Spring.GetGroupUnitsCount
( number groupID )
return: nil | number count
Feature
Spring.GetFeatureSelectionVolumeData
( number unitID )
return: number scaleX, number scaleY, number scaleZ, number offsetX, number offsetY, number offsetZ, number volumeType, number testType, number primaryAxis, bool disabled
Projectiles
Spring.GetVisibleProjectiles
( [ number allyTeamID = -1 [,
bool addSyncedProjectiles = true [,
bool addWeaponProjectiles = true [,
bool addPieceProjectiles = true ]]]] )
return: nil | { [1] = number projectileID, ... }
UI
Spring.GetUICommands
( )
return: nil | { [1] = { command=string, description=string, synced=bool, cheat=bool}, ... }
- New in version 101.0
Returns a list of available UI commands.
GUI Settings
Spring.IsGUIHidden
( )
return: nil | bool isHidden
Spring.HaveShadows
( )
return: nil | bool haveShadows
Spring.HaveAdvShading
( )
return: nil | bool haveShading
Spring.GetWaterMode
( )
return: nil | number mode, string mode
mode numbers:
0 - basic
1 - reflective
2 - dynamic
3 - refractive
4 - bumpwater
default - unknown
Spring.GetMapDrawMode
( )
return: nil | string "normal" | string "height" | string "metal" | string "pathTraversability" | string "los"
Spring.GetDrawSelectionInfo
( )
return: bool drawSelectInfo
- Returns whether "Selected units" text is displayed.
Unit & Feature GUI States
Spring.GetUnitLuaDraw
( number unitID )
return: nil | bool unitDraw
Spring.GetUnitNoDraw
( number unitID )
return: nil | bool noDraw
Spring.GetUnitNoMinimap
( number unitID )
return: nil | bool noMinimap
Spring.GetUnitNoSelect
( number unitID )
return: nil | bool noSelect
Spring.GetFeatureLuaDraw
( number featureID )
return: nil | bool featureDraw
Spring.GetFeatureNoDraw
( number featureID )
return: nil | bool noDraw
Minimap
Spring.GetMiniMapGeometry
( )
return: number posX, number posY, number sizeX, number sizeY, bool minimized, bool maximized
Spring.GetMiniMapDualScreen
( )
return: bool false | string "left" | string "right"
Spring.IsAboveMiniMap
( number x,
number y )
return: nil | bool isAbove
(Build-)Menu
Spring.GetActiveCommand
( )
return: nil | number index [, number cmd_id, number cmd_type, string cmd_name ]
Spring.GetDefaultCommand
( )
return: nil | number index [, number cmd_id, number cmd_type, string cmd_name ]
Spring.GetActiveCmdDescs
( )
return: nil | table cmdDesc
- cmdDesc contains:
cmdDesc = {
[1] = {
id=number,
type=number,
name=string,
action=string,
tooltip=string,
texture=string,
cursor=string,
hidden=boolean,
disabled=boolean,
showUnique=boolean,
onlyTexture=boolean,
params = { [1] = string, .. }
}, ...
}
Spring.GetActiveCmdDesc
( )
return: nil | table cmdDesc
- cmdDesc contains:
cmdDesc = {
id=number,
type=number,
name=string,
action=string,
tooltip=string,
texture=string,
cursor=string,
hidden=boolean,
disabled=boolean,
showUnique=boolean,
onlyTexture=boolean,
params = { [1] = string, .. }
}
Spring.GetCmdDescIndex
( number cmdID )
return: nil | number index
Spring.GetActivePage
( )
return: nil | number pageNum, number maxPages
Build Facing
Spring.GetBuildFacing
( )
return: nil | number facing
Spring.GetBuildSpacing
( )
return: nil | number spacing
GatherMode & InvertQueueKey
Spring.GetGatherMode
( )
return: nil | number gatherMode
Spring.GetInvertQueueKey
( )
return: nil | number queueKey
Mouse States
Spring.GetMouseState
( )
return: number x, number y, bool leftPressed, bool middlePressed, bool rightPressed, bool offscreen
- New in version 104.0 Sixth return value offscreen.
X, Y are the screen coordinates, not world ones. This coordinate system starts in the lower left corner. For world coordinates see Spring.TraceScreenRay.
Spring.GetMouseCursor
( )
return: string name, number scale
Spring.GetMouseStartPosition
( number mouseButton )
return: nil | number pressedX, number pressedY, number camPosX, number camPosY, number camPosZ, number dirX, number dirY, number dirZ
(Hot-)Keys
Spring.GetKeyState
( number key )
return: nil | bool keyState
Spring.GetModKeyState
( )
return: bool alt, bool ctrl, bool meta, bool shift
Spring.GetPressedKeys
( )
return: { [number code] = bool, [string name] = bool, ... }
- New in version 99.0: string name
Returns the SDL1 codes for the pressed keys, first as an integer, a string containing the hex representation.
Use Spring.GetKeySymbol to convert to an SDL2 symbol.
Spring.GetKeyCode
( string keysym )
return: number keyCode
- Returns the SDL1 code for the SDL2 symbol
Spring.GetKeySymbol
( number key )
return: string "keysym1", string "keysym2"
- Converts an SDL1 keycode into an SDL2 keycode, represented as a hexadecimal string. For most cases, these values will be the same.
Spring.GetKeyBindings
( string keyset )
return: nil | table keyBindings
- keyBindings contains:
keyBindings = {
[1] = {
[string actionCmd] = string actionExtra,
command = string actionCmd, {{new|97}}
boundWith = string boundWith, {{new|97}}
extra = string actionExtra, {{new|97}}
}, ...
}
Spring.GetActionHotKeys
( string action )
return: nil | { [1] = string hotKey, ... }
Console
Spring.GetLastMessagePositions
( )
return: nil | { [1] = { number x, number y, number z }, ... }
Spring.GetConsoleBuffer
( [number maxLines] )
return: nil | { [1] = { text = string, priority = number }, ... }
Spring.GetCurrentTooltip
( )
return: string tooltip
LOS Colors
Spring.GetLosViewColors
( )
return: table always = {r,g,b}, table LOS = {r,g,b}, table radar = {r,g,b}, table jam = {r,g,b}, table radar2 = {r,g,b}
- New in version 100
Config
Spring.GetConfigParams
( )
return: table configParams
- Same information as
spring --list-config-vars
configParams contains:
configParams = {
{
name = string,
type = string,
[ description = string, ]
[ defaultValue = string, ]
[ minimumValue = string, ]
[ maximumValue = string, ]
[ safemodeValue = string, ]
[ declarationFile = string, ]
[ declarationLine = number, ]
[ readOnly = bool, ]
},
...
}
Spring.GetConfigInt
( string name [,
number default ] )
return: nil | number configInt
Spring.GetConfigFloat
( string name [,
number default ] )
return: nil | number configFloat
- New in version 104.0
Spring.GetConfigString
( string name [,
number default ] )
return: nil | string configString
FPS & GetDrawFrame
Spring.GetFPS
( )
return: number fps
Spring.GetDrawFrame
( )
return: number low_16bit, number high_16bit
Spring.GetVideoCapturingMode
( )
return: bool videoCaptureAllowed
- New in version 104.0
Time
Spring.GetGameSpeed
( )
return: number userSpeedFactor, number speedFactor, bool paused
- New in version 98.0
Spring.GetGameState
( )
return: bool finishedLoading, bool loadedFromSave, bool locallyPaused, bool laggingWrtExpectedFromSimtime
- New in version 105.0
Spring.GetFrameTimeOffset
( )
return: nil | number offset
Spring.GetLastUpdateSeconds
( )
return: nil | number lastUpdateSeconds
Spring.GetHasLag
( )
return: bool hasLag
Spring.GetTimer
( )
return: timer
Spring.GetFrameTimer
( )
return: timer
- New in version 102.0
Get a timer for the start of the frame, this should give better results for camera interpolations.
Spring.DiffTimers
( timer cur,
timer ago [,
bool inMilliseconds ] )
return: number seconds
- New in version 95.0
Optional third argument (boolean) to return dt in milliseconds.
Rendering
Spring.GetMapSquareTexture
( number texSqrX, number texSqrY,
number texMipLvl,
string luaTexName )
return: bool success
Logging
Spring.GetLogSections
( )
return: table logSections = { "KeyBindings" = LOG.INFO, "Font" = LOG.INFO, "Sound" = LOG.WARNING, ... }
Misc
Spring.GetClipboard
( )
return: string text
- New in version 98.0