KAI: Difference between revisions
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|<center>'''KAI'''</center> | |||
|<center>Coded by Krogothe</center> | |||
|<center>'''Not available for download'''</center> | |||
|<center>Supports XTA</center> | |||
|<center>Under Active Development</center> | |||
|<center>Closed Source</center> | |||
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KAI | KAI | ||
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=== Links === | === Links === | ||
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3482 Forum Thread] | * [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3482 Forum Thread] | ||
''' [[AIs|<- Back to AI page]]''' | |||
Revision as of 11:32, 12 May 2006
KAI
KAI is an AI being developed by krogothe. It is currently in Pre Alpha, but a very early version of the yet incomplete AI has been released. It is not yet up to a playable standard, but that hasn't stopped people trying. It has several limitations such as only being able to play as XTA Core and using only vehicles but it still manages to produce a decent challenge in groups of three or more due to its relentless attacking and decent economy. For best results play in a flat, small map made of metal or with many mex spots.
There are many goals Krogoth is pursuing with KAI. These mirror the goals of other AI developers in many ways - universal mod compatibility, for example - with a few twists that other AI authors are not currently pursuing, such as real objective-based use of its units.
Let's say Human has relatively weak air defence but ironclad antitank defence. KAI will start building a group of bombers while putting a mission together to take the anti-air out - its attack force, balanced against the defenses there will target the anti air as highest priority and if successful will bomb the base. Turn the tables on this scenario and KAI will start building heavy tanks while planning how to eradicate the weaker antitank defence. (Objectives have not been implemented yet, although KAI will try to balance its units against the enemy forces in the unreleased test build.)
While the AI is in an early stage, there are many developments which give a hint of the immense promise KAI has. The most impressive, yet one of the simpler, is KAI's ability to think in chokepoints. According to Krogothe, this took five to ten minutes 'under the current framework', so whatever the framework is, it is certainly impressive.
KAI is closed source, although Krogothe has released a few AI utilities for other developers to use, the most notable of which is his Metal Class, used in one form or another by almost all AI developers.
KAI does show great promise in testing; unfortunately only the initial release is available at the time of writing.
Info
- Status : Pre Alpha
- Compatible mods : XTA Core
- Playability : Bad