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=== How to install ===
=== How to install ===
from source at ''{spring_source}/AI/Skirmish/NullAI/'' :
from source at ''{spring_source}/AI/Skirmish/NullAI/'' :
* copy ''libNullAI-0.1.so'', ''libNullAI-0.1.dylib'' or ''NullAI-0.1.dll'' to ''{spring_source}/AI/Skirmish/impls/''
* copy ''libNullAI-0.1.so'', ''libNullAI-0.1.dylib'' or ''NullAI-0.1.dll'' to ''{spring_data_dir}/AI/Skirmish/impls/''
* copy AIInfo.lua and AIOptions.lua to ''{spring_source}/AI/Skirmish/data/NullAI-0.1/''
* copy AIInfo.lua and AIOptions.lua to ''{spring_data_dir}/AI/Skirmish/data/NullAI-0.1/''




''' [[AIs|<- Back to AI page]]'''
''' [[AIs|<- Back to AI page]]'''
[[Category:AI]]
[[Category:AI]]

Revision as of 16:45, 8 October 2008

NullAI
Developer
zenzike & hoijui
Version
v0.1 (spring SVN)
Mod Support
Supports everything / Does nothing
Status
Finnished
License
-
Interface
{{{7}}}
Wrapper
{{{8}}}
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Description

This Skirmish AI is written in pure C, to prove that the C AI interface works. It consists of only the very minimum that is needed for a spring Skirmish AI to load.

NullAI is an empty implementation, meaning it will load, but do absolutely nothing. It can be used to test the AI interface or for exploring a map if one wants the end game screen not to apear. It can also be used as a template for new C or C++ Skirmish AI projects.

This AI uses the C & C++ AI Interface Library. See also Null Legacy C++ AI.

Download

It comes with spring (SVN version).

Known Crashes

  • None

How to compile

  • include directories: {spring_source}/rts/System {spring_source}/AI/Skirmish/NullAI
  • source files: {spring_source}/AI/Skirmish/NullAI/AIExports.cpp
  • create dynamic loadable shared library (module)
  • should compile with all C compilers

How to install

from source at {spring_source}/AI/Skirmish/NullAI/ :

  • copy libNullAI-0.1.so, libNullAI-0.1.dylib or NullAI-0.1.dll to {spring_data_dir}/AI/Skirmish/impls/
  • copy AIInfo.lua and AIOptions.lua to {spring_data_dir}/AI/Skirmish/data/NullAI-0.1/


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