Health scripts: Difference between revisions
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m need clarification again |
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:then why this code output the maxhealth and not the health ?? : <code>maxhealth=Spring.GetUnitHealth(unitID)</code> | :then why this code output the maxhealth and not the health ?? : <code>maxhealth=Spring.GetUnitHealth(unitID)</code> | ||
[[Category:Emmanuel]] | |||
Revision as of 17:15, 8 March 2013
know the health of the unit in AnimDef
- read the "damage" full health in UnitDef data:
local maxhealth
maxhealth=Spring.GetUnitHealth(unitID)
- get the % actual of full health:
local health
health=GetUnitValue(4)--HEALTH 4 // get (0-100%)--
- avoid to control health before unit was fully built :
local builtremain
builtremain=Spring.UnitScript.GetUnitValue(17)--BUILD_PERCENT_LEFT 17// self built % remain 100to0%
---
knorke says:
dont use the stupid GetUnitValue with stilly number parameter, Spring.GetUnitHealth can get builtremain and percents too, look it up at Lua_SyncedRead#Unit_Informations
Using numbers is evil TA style!
Spring.GetUnitHealth
( number unitID ) -> nil | number health, number maxHealth, number paralyzeDamage,
number captureProgress, number buildProgress
- synthax :
health,maxHealth,paralyzeDamage,captureProgress,buildProgress=Spring.GetUnitHealth(unitID)isnt? -- THIS ONE CORRECT
- then why this code output the maxhealth and not the health ?? :
maxhealth=Spring.GetUnitHealth(unitID)