Health scripts: Difference between revisions

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AnimDef health check code exemple
 
Knorke (talk | contribs)
Line 18: Line 18:


<code>builtremain=Spring.UnitScript.GetUnitValue(17)</code>''--BUILD_PERCENT_LEFT 17// self built % remain 100to0%''
<code>builtremain=Spring.UnitScript.GetUnitValue(17)</code>''--BUILD_PERCENT_LEFT 17// self built % remain 100to0%''
---
'''knorke says:'''<br />
dont use the stupid GetUnitValue with stilly number parameter, Spring.GetUnitHealth can get builtremain and percents too, look it up at [[Lua_SyncedRead#Unit_Informations]]
Using numbers is evil TA style!

Revision as of 16:19, 13 November 2012

know the health of the unit in AnimDef

  • read the "damage" full health in UnitDef data:

local maxhealth

maxhealth=Spring.GetUnitHealth(unitID)


  • get the % actual of full health:

local health

health=GetUnitValue(4)--HEALTH 4 // get (0-100%)--


  • avoid to control health before unit was fully built :

local builtremain

builtremain=Spring.UnitScript.GetUnitValue(17)--BUILD_PERCENT_LEFT 17// self built % remain 100to0%

--- knorke says:
dont use the stupid GetUnitValue with stilly number parameter, Spring.GetUnitHealth can get builtremain and percents too, look it up at Lua_SyncedRead#Unit_Informations Using numbers is evil TA style!