AI:NTAI: Difference between revisions

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m Alantai Firestar, not aGorm
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NTAI is an [[AI]] being developed by [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&u=73 Alantai Firestar]. It is arguably better that [[AI:JCAI|JCAI]], with less crashes and a better performance when the two AI's battle each other.
NTAI is an [[AI]] being developed by [http://taspring.clan-sy.com/phpbb/profile.php?mode=viewprofile&u=73 Alantai Firestar]. It is arguably better that [[AI:JCAI|JCAI]], with less crashes and a better performance when the two AI's battle each other.
NTAI shares several components in collaboration with ZcAIn, most noticeably the metal extractor algorithm. NTAI is also the successor to the fabled attempt to create TAI. In time NTAI will become the TAI describe at darkstars.co.uk. Of all the AI's TAI+NTAI has the most theory and speculation available to read.
While NTAI works, it may not be as effective as it could be due tot eh fact it was initially created in a 30 hour all nighter coding/playtesting session.
Current version: 2.0


=== Links ===
=== Links ===
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2487 NTAI Forum Thread]
* [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2487 NTAI Forum Thread]
* [http://sourceforge.net/project/showfiles.php?group_id=141993 NTAI on CVS]
* [http://sourceforge.net/project/showfiles.php?group_id=141993 NTAI Downloads (Sourceforge)]
* [http://www.darkstars.co.uk NTAI site]

Revision as of 16:11, 23 October 2005

NTAI is an AI being developed by Alantai Firestar. It is arguably better that JCAI, with less crashes and a better performance when the two AI's battle each other.

NTAI shares several components in collaboration with ZcAIn, most noticeably the metal extractor algorithm. NTAI is also the successor to the fabled attempt to create TAI. In time NTAI will become the TAI describe at darkstars.co.uk. Of all the AI's TAI+NTAI has the most theory and speculation available to read.

While NTAI works, it may not be as effective as it could be due tot eh fact it was initially created in a 30 hour all nighter coding/playtesting session.

Current version: 2.0

Links