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===AI Development===
=AI Links=


Skirmish AIs (old term: Global AIs), are what the Computer Opponents in games are called. Developing a good Skirmish AI is a major undertaking, and requires quite a bit of know how. As the SY's have more important things to do than developing an AI, they have left this job up to the community.
===Development/Research===
 
The community has risen to the challenge remarkably well, releasing quite a few '''[[AI:Skirmish:List]]'''.
 
'''[[AI:Skirmish|Develop your own Skirmish AI]]'''
 
===Research Links===


;'''[http://taspring.clan-sy.com/SAI/ K-man's Spring AI documentation]''': Useful existing documentation on the Spring unit AI, however this is not related to the Global AI.<br>
;'''[http://taspring.clan-sy.com/SAI/ K-man's Spring AI documentation]''': Useful existing documentation on the Spring unit AI, however this is not related to the Global AI.<br>

Revision as of 09:49, 3 June 2009

AI Links

Development/Research

K-man's Spring AI documentation
Useful existing documentation on the Spring unit AI, however this is not related to the Global AI.
Darkstars
AF's main site, has a lot of theory on it, including details of his NTai project
5 Matrix AI 1,2,3
A thread discussing Triaxx' theory and plans for his AI 5 matrix AI/Wormhole AI
"Research about Pathfinding, AI and Voronoi diagrams"
A forum post by Gabba.
Academic research papers on AI in RTS games
A forum post by NeuronExMachina.
AI research Material
Research links to articles and documents about AI
Wikipedia AI
AI documentation on wikipedia
Greedy is good
Greedy is good tutorial at topcoder.com
Graph and data structures
Graph and data structures tutorial at topcoder.com. This includes path-finding using bfs
Unit grouping heuristic
Unit grouping and reorg heuristic by Hugh Perkins

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