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'''Metal Handler Class''' Cain has developed and released a Metal Handler Class that succesfully finds metal spots on maps, which can be a major stumbling block for many AI developers. Information about it can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2408 this thread].<br><br> | '''Metal Handler Class''' Cain has developed and released a Metal Handler Class that succesfully finds metal spots on maps, which can be a major stumbling block for many AI developers. Information about it can be found in [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2408 this thread].<br><br> | ||
'''Global AI C# Interface''' | '''[[AI:CSAIInterface|Global AI C# Interface]]''' | ||
Write Global AIs in C# using Hugh Perkins's Global AI C# Interface<br><br> | |||
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Revision as of 20:28, 23 October 2006
AI DevelopmentSkirmish AI's, are what the Computer Opponents in games are called. Developing a good Skirmish AI is a major undertaking, and requires quite a bit of know how. As the SY's have more important things to do than develop an AI, they have left this job up to the community. The community has risen to the challenge remarkably well, releasing quite a few AI's. There are currently 3 major skirmish AI's: AAI (by submarine), NTai(by AF), and KAI (by krogothe, Firenu & Tournesol). There is also talk of Epic AI which will be the future successor of NTai. |
Codegreenai - A page with basic documentation for the Global AI interface. Krogothes Metal Class V3 - A useful mex spot finding algorithm, essential for any AI that uses metal extractors Global AI Interface
Jouninkomiko has a topic on the Global AI Interface running here. Global AI C# Interface
Write Global AIs in C# using Hugh Perkins's Global AI C# Interface |
ResearchK-man's Spring AI documentation Useful existing documentation on the Spring unit AI, however this is not related to the Global AI. "Research about Pathfinding, AI and Voronoi diagrams" A forum post by Gabba. |