AI:Links: Difference between revisions
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The community has risen to the challenge remarkably well, releasing quite a few AI's. | The community has risen to the challenge remarkably well, releasing quite a few AI's. | ||
There are currently | There are currently 3 major skirmish AI's: AAI (by submarine), NTai(by AF), and KAI (by krogothe, Firenu & Tournesol). There is also talk of Epic AI which will be the future successor of NTai. | ||
''' [[AIs|Goto AI page]]''' | ''' [[AIs|Goto AI page]]''' | ||
Revision as of 17:03, 29 August 2006
AI DevelopmentSkirmish AI's, are what the Computer Opponents in games are called. Developing a good Skirmish AI is a major undertaking, and requires quite a bit of know how. As the SY's have more important things to do than develop an AI, they have left this job up to the community. The community has risen to the challenge remarkably well, releasing quite a few AI's. There are currently 3 major skirmish AI's: AAI (by submarine), NTai(by AF), and KAI (by krogothe, Firenu & Tournesol). There is also talk of Epic AI which will be the future successor of NTai. |
Codegreenai - A page with basic documentation for the Global AI interface. Krogothes Metal Class V3 - A useful mex spot finding algorithm, essential for any AI that uses metal extractors Global AI Interface
Jouninkomiko has a topic on the Global AI Interface running here. |
ResearchK-man's Spring AI documentation Useful existing documentation on the Spring unit AI, however this is not related to the Global AI. "Research about Pathfinding, AI and Voronoi diagrams" A forum post by Gabba. |