AI:Links: Difference between revisions
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Since then a new algorithm has been written by krogothe that greatly improves upon this,a nd is used by all 4 major skirmish AI's | Since then a new algorithm has been written by krogothe that greatly improves upon this,a nd is used by all 4 major skirmish AI's | ||
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===Research=== | ===Research=== | ||
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AF has a lot of theory on the topic on [http://www.darkstars.co.uk his site], including details on his NTAI project. | AF has a lot of theory on the topic on [http://www.darkstars.co.uk his site], including details on his NTAI project. | ||
Triaxx had a topic about the '[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=539 5 Matrix AI 1,2,3]', and also some information at Alantai Firestar's site. | Triaxx had a topic about the '[http://taspring.clan-sy.com/phpbb/viewtopic.php?t=539 5 Matrix AI 1,2,3]', and also some information at Alantai Firestar's site. | ||
'''Relevant research''' | |||
* [http://www.cse.lehigh.edu/~munoz/CSE497/ Seminar course on "Topics on AI and Computer Game Programming"]: The lecture slides give a great overview of advances in game AI, with plenty on RTS games | * [http://www.cse.lehigh.edu/~munoz/CSE497/ Seminar course on "Topics on AI and Computer Game Programming"]: The lecture slides give a great overview of advances in game AI, with plenty on RTS games | ||
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** Post by NeuronExMachina on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4326 Academic research papers on AI in RTS games] | ** Post by NeuronExMachina on [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=4326 Academic research papers on AI in RTS games] | ||
* [[Wikipedia:Artificial intelligence]] | * [[Wikipedia:Artificial intelligence]] | ||
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[[Category:Development]] | [[Category:Development]] | ||
[[Category:AI]] | [[Category:AI]] | ||
Revision as of 12:03, 12 May 2006
AI DevelopmentSkirmish AI's, are what the Computer Opponents in games are called. Developing a good Skirmish AI is a major undertaking, and requires quite a bit of know how. As the SY's have more important things to do than develop an AI, they have left this job up to the community. The community has risen to the challenge remarkably well, releasing quite a few AI's. There are currently 4 major skirmish AI's, AAI (by submarine), NTai(by AF), OTAI(by veylon), and KAI(by krogothe). KAI is not currently available to the public. There is also talk of Epic AI which will be the future successor of NTai and promises along with KAI to dwarf the existing AI's. Some people may have JCAI, which was bundled with spring but is out of date. AAI 0.63 and NTai XE4 are bundled with spring atm.... |
Codegreenai A page with basic documentation for the Global AI interface. Global AI Interface Jouninkomiko has a topic on the Global AI Interface running here. Metal Handler Class Cain has developed and released a Metal Handler Class that succesfully finds metal spots on maps, which can be a major stumbling block for many AI developers. Information about it can be found in this thread. Since then a new algorithm has been written by krogothe that greatly improves upon this,a nd is used by all 4 major skirmish AI's |
ResearchAI:MAID Useful existing documentation on the Spring unit AI can be found in K-man's Spring AI documentation, however this is not related to the Global AI. AF has a lot of theory on the topic on his site, including details on his NTAI project. Triaxx had a topic about the '5 Matrix AI 1,2,3', and also some information at Alantai Firestar's site. Relevant research
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