Gamedev:Main: Difference between revisions

From Spring
Jump to navigationJump to search
Knorke (talk | contribs)
→Engine Related: add links: EngineChangelogForContentDevs and EngineSource_for_GameDevs
Flozi (talk | contribs)
m update link
Line 25: Line 25:
* [[Gamedev:WeaponDefs]] - define the attributes of weapons/projectiles
* [[Gamedev:WeaponDefs]] - define the attributes of weapons/projectiles
* [[Gamedev:FeatureDefs]] - define the attributes of static map features and wrecks
* [[Gamedev:FeatureDefs]] - define the attributes of static map features and wrecks
* [[CEG]] Particle effects (explosions etc)
* [[CEG:Main]] Particle effects (explosions etc)


; '''Lua API & Libraries''' (excerpt)
; '''Lua API & Libraries''' (excerpt)

Revision as of 18:36, 5 October 2014

Development < Gamedev:Main

Game Development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine. If you are interested in creating maps for Spring, see Mapdev:Main.

Templates & Examples

Technical Documentation

GameData
Definition Files
Lua API & Libraries (excerpt)
Animation of units

Lua Animations

COB Animations (Antiquated)

Models & Textures
Misc

Tools

In-Game Tools

  • ToolBox - A Collection of Game Development Tools
  • Feature Placer - A Map Feature & NPC Unit Placement Tool

External Tools

Engine Related

  • Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.

Tutorials

Tips, Tricks & Testing

These tricks and commands are useful for testing or debugging.

Game Development Tutorials

Modelling Tutorials

Wings3D

Blender

3DS Max

Texturing Tutorials

Misc