Gamedev:Main: Difference between revisions

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→Technical Documentation: update link, bye bye Units section
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**[[CEG_For_Units|Game Development:Calling basic CEGs from COB]]
**[[CEG_For_Units|Game Development:Calling basic CEGs from COB]]
**{{forumlink|topic=132943#132943|title=GPL COB Examples}}
**{{forumlink|topic=132943#132943|title=GPL COB Examples}}
; '''Unit Development'''
* [[Units:WeaponMainDir]]


; '''Models & Textures'''
; '''Models & Textures'''
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* [[Gamedev:Sidepics]]
* [[Gamedev:Sidepics]]
* [[Gamedev:Structure]]
* [[Gamedev:Structure]]
* [[Gamedev:WeaponMainDir]]
* [[VirtualFileSystem]]
* [[VirtualFileSystem]]



Revision as of 18:35, 29 October 2013

Development < Gamedev:Main

Game Development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.

Templates & Examples

Technical Documentation

GameData
Definition Files
Lua API & Libraries
Animation

Lua Animations

COB Animations (Deprecated)

Models & Textures
Misc

Tools

In-Game Tools

  • ToolBox - A Collection of Game Development Tools
  • Feature Placer - A Map Feature & NPC Unit Placement Tool

External Tools

Engine Related

  • Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.

Tutorials

Game Development Tutorials

Modelling Tutorials

Wings3D

Blender

3DS Max

Texturing Tutorials

Misc