AI:Links: Difference between revisions

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At present (Spring version 0.64b1) there is no AI player, however there is a [[Random_enemies]] script - which can be used for some basic testing.
 
There is a backend that allows people to script a AI.
 
Useful existing documentation on the Spring AI can be found here:
[http://taspring.clan-sy.com/SAI/ K-mans Spring AI documentation]
 
Jouninkomiko has a topic on the [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=923 Global AI Interface] running here.
 
Zaphod has some [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1920 code running], it is a full skirmish AI but it is unstable and is being re-written.
 
[[Alantai Firestar]] has a lot of theory on the topic [http://www.darkstars.co.uk at his site], and has working code in progress.
 
Triaxx had a topic about it [http://taspring.clan-sy.com/phpbb/viewtopic.php?t=539 5 Matrix AI 1,2,3] and some stuff at AF's site.
 
[[Category:Development]]

Revision as of 02:17, 8 October 2005

At present (Spring version 0.64b1) there is no AI player, however there is a Random_enemies script - which can be used for some basic testing.

There is a backend that allows people to script a AI.

Useful existing documentation on the Spring AI can be found here: K-mans Spring AI documentation

Jouninkomiko has a topic on the Global AI Interface running here.

Zaphod has some code running, it is a full skirmish AI but it is unstable and is being re-written.

Alantai Firestar has a lot of theory on the topic at his site, and has working code in progress.

Triaxx had a topic about it 5 Matrix AI 1,2,3 and some stuff at AF's site.