AI:Links: Difference between revisions

From Spring
Jump to navigationJump to search
hhmm a fe changes, this page still has out of date information, it makes no mention of JCAI and ignroes TAI's code whatsoever. It refuses to even acknowledge that cain si working on AI at all either.
No edit summary
Line 1: Line 1:
There is a lot of talk on AI and little running code, at present (Spring vrsion 0.63b2) there is no AI player, however there is a [[Random_enemies]] script - which can be used for some basic testing.
There is a lot of talk on AI and little running code, at present (Spring vrsion 0.64b1) there is no AI player, however there is a [[Random_enemies]] script - which can be used for some basic testing.


There is a backend that allows people to script a AI.
There is a backend that allows people to script a AI.

Revision as of 00:44, 1 October 2005

There is a lot of talk on AI and little running code, at present (Spring vrsion 0.64b1) there is no AI player, however there is a Random_enemies script - which can be used for some basic testing.

There is a backend that allows people to script a AI.

Useful existing documentation on the Spring AI can be found here: K-mans Spring AI documentation

Jouninkomiko has a topic on the Global AI Interface running here.


Zaphod has some code running, it is a full skirmish AI but it is unstable and is being re-written.


Alantai Firestar has a lot of theory on the topic at his site, and has working code in progress.

Triaxx had a topic about it 5 Matrix AI 1,2,3 and some stuff at AF's site.