Game and Unit development: Difference between revisions
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* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial] | * [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial] | ||
* [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial] | * [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial] | ||
* [[TutorialBlenderWorkFlow|Blender Workflow Tutorial]] | |||
===Texture Tutorials=== | ===Texture Tutorials=== | ||
Revision as of 00:18, 15 February 2013
Development < Game and Unit development
Game development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
- Development Tools
- Game structure
- Game specification
- Q&A Site for the Spring Engine
- Porting TA content to Spring
Resources
- Free Assets
- Spring Tutorial Game - (attempt to create) a "template game" for new projects.
- LUPS
- Chili
- IceUI
- RedUI
- LOLUI
- Feature Placer
Reference
- UnitDefs (.fbi, .lua)
- UnitDefs - define the attributes of units
- Unit_Categories - define which weapon type aim at which targets
- Unit Collision Volumes - collision detection
- WeaponDefs (.tdf, .lua)
- Units-WeaponDefs : define the attributes of weapons/projectiles
- Units:WeaponMainDir
- Weapons:Antinukes: All about antinukes.
- MoveDefs
- FeatureDefs (objects on the map, wrecks of destroyed units)
- Global game variables (modrules.lua)
- CEG Particle effects (explosions etc)
- Misc
Unit Scripting/Animations (.cob, .bos, .lua)
Unit scripts animate units and are needed for various function such as firing weapons.
Lua Animations
COB Animations
The binary '.cob' file format is a compiled '.bos' script. To convert a '.bos' script file to '.cob' file you will need Scriptor
- Animation-CobOverview
- Units:LuaCOB - how to interface COB with LUA
- Game Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
Modeling
Spring supports different 3d representations: '.s3o' and '.3do', and additionally a variety of common model formats as supported by the ASSIMP library. The biggest difference between these formats is the workflow to create a new unit. There are also s3o exporter plugins for '3ds-max' and an older version of 'blender' so that texturing and modeling can be done using these. In contrast: when you model an '.3do' you have to use upspring currently.
The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting.
Engine Related
- Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.
Tutorials
Game Development Tutorials
- The Complete Guide To Making A Spring Game - A fairly comprehensive getting started tutorial.
- Porting TA content to Spring
Simple Game Tutorial- needs to be updated
Modeling Tutorials
- Wings UV Mapping Tutorial
- Saving polygons in Wings3d Tutorial
- Runecrafter's 3DS Max UV Mapping Tutorial
- Blender Workflow Tutorial