Game and Unit development: Difference between revisions

From Spring
Jump to navigationJump to search
Knorke (talk | contribs)
m link to Weapon_Variables replaced with Units-WeaponDefs
Line 94: Line 94:
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?f=9&t=12354 Saving polygons in Wings3d Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
* [http://springrts.com/phpbb/viewtopic.php?t=10503 Runecrafter's 3DS Max UV Mapping Tutorial]
* [[TutorialBlenderWorkFlow|Blender Workflow Tutorial]]


===Texture Tutorials===
===Texture Tutorials===

Revision as of 00:18, 15 February 2013

Development < Game and Unit development

Game development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.


General

Resources

Reference

Unit Scripting/Animations (.cob, .bos, .lua)

Unit scripts animate units and are needed for various function such as firing weapons.

Lua Animations

COB Animations

The binary '.cob' file format is a compiled '.bos' script. To convert a '.bos' script file to '.cob' file you will need Scriptor

Modeling

Spring supports different 3d representations: '.s3o' and '.3do', and additionally a variety of common model formats as supported by the ASSIMP library. The biggest difference between these formats is the workflow to create a new unit. There are also s3o exporter plugins for '3ds-max' and an older version of 'blender' so that texturing and modeling can be done using these. In contrast: when you model an '.3do' you have to use upspring currently.

The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting.

Engine Related

  • Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.

Tutorials

Game Development Tutorials

Modeling Tutorials

Texture Tutorials