Game and Unit development: Difference between revisions
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*[[General_Resources|Free Assets]] | *[[General_Resources|Free Assets]] | ||
*[[SpringTutorialGame|Spring Tutorial Game]] - (attempt to create) a "template game" for new projects. | *[[SpringTutorialGame|Spring Tutorial Game]] - (attempt to create) a "template game" for new projects. | ||
*[[LUPS]] | |||
*[[Chili]] | |||
*[[IceUI]] | |||
*[[RedUI]] | |||
*[[LOLUI]] | |||
*[[FeaturePlacer]] | |||
==Reference== | ==Reference== | ||
Revision as of 05:49, 12 February 2012
Development < Game and Unit development
Game development
This information is meant to help newcomers learn how to develop their own games for the Spring Engine.
General
- Development Tools
- Game structure
- Game specification
- Q&A Site for the Spring Engine
- Porting TA content to Spring
Resources
- Free Assets
- Spring Tutorial Game - (attempt to create) a "template game" for new projects.
- LUPS
- Chili
- IceUI
- RedUI
- LOLUI
- FeaturePlacer
Reference
- UnitDefs (.fbi, .lua)
- UnitDefs - define the attributes of units
- Unit_Categories - define which weapon type aim at which targets
- Unit Collision Volumes - collision detection
- WeaponDefs (.tdf, .lua)*
- Weapon Variables : This is the most up to date
- Units:WeaponMainDir
- Weapons:Antinukes: All about antinukes.
- MoveDefs*
- FeatureDefs (objects on the map, wrecks of destroyed units)
- Global game variables (modrules.lua)*
- CEG Explosions (.tdf, .lua)*
- Misc*
Unit Scripting/Animations (.cob, .bos, .lua)
Lua Animations
To edit .lua files you need a text editor.
COB Animations
The binary '.cob' file format is obsolete and some '.cob' files might be copyrighed by cavedog. A '.cob' file can be decompiled to see what it is doing or if you have the source, that is a '.bos' file, you can compile it into a '.cob' file.
To edit .bos files you need a program/compiler. The most famous one is Scriptor
- Animation-CobOverview
- Units:LuaCOB - how to interface COB with LUA
- Game Development:Calling basic CEGs from COB
- GPL-compliant sourcecode, scripting code examples, and other things.
Modeling
Spring supports different 3d representations: '.s3o' and '.3do'. The biggest difference between both formats is the workflow to create a new unit. There are exporter plugins for 'blender' and '3ds-max' so that texturing and modeling can be done using these. In contrast: when you model an '.3do' you have to use upspring currently.
The animation with can either be done using 'lua' or 'COB/BOS' is does not depend on either, see rigging/animation. For new units use 'lua' scripting.
Engine Related
- Download_Testing - Test the compatibility of your game on upcoming versions of the Spring engine.
Tutorials
Game Development Tutorials
- Simple Game Tutorial
- The Complete Guide To Making A Spring Game - A fairly comprehensive getting started tutorial.
- Porting TA content to Spring
Modeling Tutorials
- Wings UV Mapping Tutorial
- Saving polygons in Wings3d Tutorial
- Runecrafter's 3DS Max UV Mapping Tutorial