Game and Unit development: Difference between revisions

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===[http://springrts.com/wiki/Category:Animation Scripting and Animation - COB/BOS Files]===
===[http://springrts.com/wiki/Category:Animation Scripting and Animation - COB/BOS Files]===
file format .cob is obsolete and copyrighed by cavedog
The binary '.cob' file format is obsolete and some '.cob' files might be copyrighed by cavedog. A '.cob' file can be decompiled to see what it is doing or if you have the source, that is a '.bos' file, you can compile it into a '.cob' file.
 
To edit .bos files you need a program/compiler. The most famous one is [http://jobjol.nl/1384 Scriptor]
To edit .bos files you need a program/compiler. The most famous one is [http://jobjol.nl/1384 Scriptor]
**[[Animation-CobLuaDifferences]]
*[[Animation-CobLuaDifferences]]
*[[Animation-CobOverview]]
*[[Animation-CobOverview]]
**[[Animation-CobExamples]]
**[[Animation-CobExamples]]

Revision as of 10:32, 11 September 2010

Development < Game and Unit development

Game development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.

General

Unit Development

Units - Models

Models - Modeling, UV Mapping

Models - Textures

Models - 3do Files

-NOTE- this is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).
(Note: UpSpring has some problems with empty objects and groundplates)

Scripting and Animation - LUA Files

To edit .lua files you need a text editor.

Scripting and Animation - COB/BOS Files

The binary '.cob' file format is obsolete and some '.cob' files might be copyrighed by cavedog. A '.cob' file can be decompiled to see what it is doing or if you have the source, that is a '.bos' file, you can compile it into a '.cob' file.

To edit .bos files you need a program/compiler. The most famous one is Scriptor

Units - FBI Files

Units - MoveTypes

Weapons - TDF Files

Explosions

Misc

Legacy Porting Tools

Automated Game Creation

  • TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)