Game and Unit development: Difference between revisions

From Spring
Jump to navigationJump to search
Argh (talk | contribs)
No edit summary
Koshi (talk | contribs)
fix category
Line 91: Line 91:
====Automated Game Creation====
====Automated Game Creation====
* [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)
* [[TA2Spring]] - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)
[[Category: Unit_development]]
[[Category: Mod_development]]

Revision as of 22:01, 13 March 2010

Development < Game and Unit development

Game development

This information is meant to help newcomers learn how to develop their own games for the Spring Engine.

General

Unit Development

Units - Models

Models - Modeling, UV Mapping

Models - Textures

Models - 3do Files

-NOTE- this is an outdated model format used by OTA models (Balanced Annihilation, NOTA, etc.).
(Note: UpSpring has some problems with empty objects and groundplates)


Scripting and Animation - COB/BOS Files

To edit .bos files you need a program/compiler. The most famous one is Scriptor

Units - FBI Files

Units - MoveTypes

Weapons - TDF Files

Explosions

Misc

Legacy Porting Tools

Automated Game Creation

  • TA2Spring - Automatically adds and converts Total Annihilation unit packs (.ufo files, etc..) into Spring games (requires a base game for the game rules, XTA is recommended, it is probably not properly supported by current Spring)